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packet loss

Discussion in 'Original Unreal Tournament' started by ~\\oO^rEavEn*Oo"//~, Aug 23, 2010.

  1. ~\\oO^rEavEn*Oo"//~

    ~\\oO^rEavEn*Oo"//~ New Member

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    Last edited by a moderator: Aug 24, 2010
  2. Glider of chaos

    Glider of chaos Ready 2 Fight !

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    Man, your post is kinda annoying with those large fonts, exclamation signs, etc. proper English will be nice as well - it took me some time to understand what do you want.

    Ok, here are few hints. To gain overall knowledge - read this.

    On the other hand if you got your fancy packetloss % without touching anything it's probably your ISP. Try contacting them and may be you will be able to figure out the issue.
     
  3. GreatEmerald

    GreatEmerald Khnumhotep

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    Lower your netspeed. 500000 is overkill, you need only 4000 for the game to be fluid.
    In fact, as you can see you are sending 2368 packets per second. That's an insane amount and no wonder some of the packets get lost. According to your packetloss percentage, 734 packets per second are all you can handle. And the game is fluid only with around 5 packets per second.
     
    Last edited: Aug 24, 2010
  4. ~\\oO^rEavEn*Oo"//~

    ~\\oO^rEavEn*Oo"//~ New Member

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    Thx i cant find my post DX but somebody know how could i know my perfect netspeed internet conection (LAN, ISDN etc) and my FPS
     
  5. GreatEmerald

    GreatEmerald Khnumhotep

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  6. Firefly

    Firefly United Kingdom is not a country.

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