I have function A in an info class that's owned by a player, that is replicated from the client to the server, called in simulated PostNetBeginPlay if "Role<ROLE_Authority", and called in PostBeginPlay if it's a Standalone game, but it never gets called if someone is playing on the server machine, because then, the ROLE is never below authority, (It must only be called once for each player, and it ís only called for one player: the only one for which the class it is relevant: the one it's owned by). So, how do I find out whether a class is owned by the one player that is not a client? (And thusly, has ROLE==Authority) So how do I call this function only for that player, without calling the function for all other clients (which should only be done BY the client)?