Overriding Engine.Input from user.ini

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onnel

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Dec 1, 1999
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How can I programattically override the Engine.Input section in the user.ini file? I want to set different keyboard controls for my mod.

I found the Input class (a subclass of Subsystem), but I cannot edit it from within unrealed, so I don't know what to override.

Any help on how to have my own keybindings defined in my seperate ini file is welcome!

Thanks!
Onnel
 

Githianki

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Nov 11, 1999
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Try finding Bane on the Weapons of Destruction message boards. Find through PU or Mod Central. A lot of very experienced scripters hang out there. Bane, ca, or c0mp1le could all probably tell you exactly what you need to know.