UE1 - UT Overloading the player class/object/instance // changing the view height

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random access user
May 2, 2014
For a few days I was wondering if you could change the first person player view height to match with the eyes height
of the other characters in unreal games. Is this for some reason hardcoded?

Yesterday I was looking at a Half-Life 1 first room video (with scripting basics) and noticed that the player view height
is slightly better, although not perfect.

Couldn`t this be improved for Unreal 1 up to the latest UT ? [ +Deus Ex ? ]

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You could disable jumping in UT99, right?

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