Hey all, thought I would table this here.. it's not UT2Vote caused/related tho.
I (and several others) have a deathball server that has been suffering from 2min+ mapchanges at times when the server is moderately full to completely full. I have no way to monitor the live cpu usage, but is there any way to log and spot the cause of the delays? I'm getting to my wits' end.
I (and several others) have a deathball server that has been suffering from 2min+ mapchanges at times when the server is moderately full to completely full. I have no way to monitor the live cpu usage, but is there any way to log and spot the cause of the delays? I'm getting to my wits' end.