System: AMD 900 Mz TBird / 256 MB / ASUS 7700 Geforce2 GTS / newest Detonators / newest OpenGL drivers for UT
I ran INF in OpenGL to test the performance. With about 40 FPS most of the time everything and the Graphics being a lot better than in D3D everything seemed to be find.
Then I played EP an saw this:
These dark rectangels change, when you move. Sometimes they are visible, sometimes its okay. On long ranges some decorations disappear, too.
Did someone have the same probs ?
I really would like to play INF in OpenGL but with these bugs its just horrible.
I ran INF in OpenGL to test the performance. With about 40 FPS most of the time everything and the Graphics being a lot better than in D3D everything seemed to be find.
Then I played EP an saw this:
These dark rectangels change, when you move. Sometimes they are visible, sometimes its okay. On long ranges some decorations disappear, too.
Did someone have the same probs ?
I really would like to play INF in OpenGL but with these bugs its just horrible.