OpenAL sound interpolation in patch 469: how to change?

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Jan 21, 2008
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For the most part OpenAL sound is superior over Galaxy and Cluster, but it has this tinny-sounding Catmull-Rom spline. I'm much more of a fan of sound without interpolation (nearest sample). But I can't figure out how to change it. I've tried changing in UnrealTournament.ini MusicInterpolation=LINEAR the LINEAR part in either POINT or NONE, but whenever I start the game it always reverts to LINEAR. I've also tried making an alsoft.ini file and setting the parameter there, but that does nothing either.

If MusicInterpolation=LINEAR is in the .ini then surely that means it has to be changeable, right? Does anyone have any idea?