Curious little scamp aint I
This time, I'm wondering how much of an influence open space has on performance for UT and if it does, how I can optimize it while still maintaining my illusion of depth. I of course have the "fake backdrop" property on the walls of my main subtractive brush, but to give the illusion of height, I've had to make some big additive brushes and I'm wondering if thats making my file size bigger as well.
Heres a pic of the whole thing so far.
tl;dr version
How much of an impact does empty space have on performance of a map and if so, how are some ways I can better use the empty space/optimize it.
This time, I'm wondering how much of an influence open space has on performance for UT and if it does, how I can optimize it while still maintaining my illusion of depth. I of course have the "fake backdrop" property on the walls of my main subtractive brush, but to give the illusion of height, I've had to make some big additive brushes and I'm wondering if thats making my file size bigger as well.
Heres a pic of the whole thing so far.
tl;dr version
How much of an impact does empty space have on performance of a map and if so, how are some ways I can better use the empty space/optimize it.