open maps

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gal-z

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May 20, 2003
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I think we need more open ground maps for DTAS, like that map which I forgot its name on jdkdo dtas server. After all infantrymen are trained to fight in open/hilly ground, and this map is a lot of fun.
People who play on this server probably know what map I refer to.
Of course, don't get me wrong, I still like CQB maps a lot too, just want variety.
 

Derelan

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geogob said:
Birkby would be a lot of fun... but most people think otherwise. sadly. bleh.

They just see the distance (~400 m) and go "*ugh!*"... on the contrary, that what I want to see in INF...
There's nothing wrong with having an open map that doesn't take 10 minutes to walk to an attacking position.
 

geogob

Koohii o nomimasu ka?
Is there something wrong with maps where you have to walk 10 minutes? In maps where you can actually lay down a real ambush, with claymores and stuff like that?

An open map where you spawn 60 meters away from the other team makes no sens. When this is the case, and I use the minimi, chances are that the round will be over within 15 seconds. What's the point of such a map?
 

UN17

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I don't mind walking 10 minutes. It's the walk 1 min, get sniped from 200m+ and sit out the next 15 minute round that I don't like. It's too easy to see people in open maps due to the lack of cover, both hard and soft. Not to mention, the only objects moving are people. Not trees, bushes, etc like in Ghost Recon.
 

Beppo

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Trees and bushes can be animated if needed, just needs a modeler to do so ;) (edit: or a mapper that plays around with attachmovers a bit)
Anyway, large maps are 100% ok if the folks play in teams and if enough cover is made available. Noone likes open maps that give you only one option... snipe or be sniped. Walking ten minutes around would maybe be a bit long and if you need five minutes to get to a position to face a sniper bullet and then needing the five minutes again to get to the same spot, then this can get frustrating easily. And it depends on who plays too of course, cause such a map is in need of a good team that communicates and solos can ruin this stuff or be the only hero of the round. A mix of people that can communicate and coordinate their attack and defense would fit perfectly tho. But the mission needs to advance so that killed folks don't need ten minutes to join the folks that are still out there. Can be cool, but not for the faster paced folks out there.
 

AlmostAlive

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I love maps such as Tigerhunt and Vietnam. Brilliant maps for DTAS. The only thing I sometimes would like to see different when playing those large maps is that people would ditch the sniper rifles and limit themselves to either irons or acog's. More fun for everyone. Sure, sniper rifles have their role to fill, but when 90% of the people on both team use them, it get's somewhat boring after a while. The sniperfests, I mean. You know, when there's hardly any movement on the map at all. Everyone is waiting for "the other guy" to make a move.

I don't mind spending 10 minutes getting to a target. In fact, I usually find myself taking the longest route, hoping to be able to flank and surprise the other team. But that's just how I like to play the game.
 
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gal-z

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Well the sniper fest won't happen if u set appropriate time limits. The defense may take lots of sniper rifles, but if the assault team gets too many snipers they'll either run out of time stalking and waiting for an enemy or get sniped because they entered an enemy sniper kill zone. With a normal weapon u can flank the sniper position and actually attack the objective, while snipers act a lot more defensively, plus u can predict where snipers would be located according the the location of the flag, but if they have cover there you'll have to flank them to kill them, while if u try to snipe them (as an attacker) you're likely to get sniped first. So bottom line is it isn't effective for assault to have lots of snipers, although it may be somewhat effective for defense.
BTW of couse you'd need more cover (rocks, bushes...) in open maps so u can actually use real life tactics.
 
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das_ben

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Feb 11, 2000
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Eh, I still have Caqueta][ & CaquetaWoods [thread with screenshots can be found in the development forums] sitting around my harddrive. They're not finished, but I suppose they could be done eventually if people are still asking for new maps. I'm just a little short on time these days, which is why I've been out of the development loop for a while.
 

Mappie

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Ive found a few things about large maps.. They can be created with enough cover as to not get sniped easily. I like to snipe. Plain and simple. However, I also like to play mid and close quarters combat. But, alot of time i hear people complaining that "they get sniped to easily." However, at the same time i see the same players rushing off at the spawn trying to race for the objective. Or, if thats not the case, i see them walking across open areas when there is blatently cover avalible to them.

I admit, ive done the same myself. The more impatient you are, the more likely you are to get sniped. Are there maps with spaces to large where snipers can kill you too easily?? Yes. But alot of maps, like birkby are great for this type of thing. I for one love that map.

That being said, i also agree with the proper time limit idea. Therefore taking out the sniper standoffs. Another idea i like to follow is this. Dont head traight for the objective. I see this alot and this is where people are most likely to be aimed for on a PUB. I try to head for places that the defenders would be and take them out first... It works alot.

Anyways this is just my 2 cents
 

Taque

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Yeah, I'm gonna have to jump in and defend (some) snipers, as well. Yes, the time limit is a good idea, I think - I'm probably the most impatient person when it comes to waiting for the end of a round due to death or otherwise ... :p

I frankly don't see much of a problem with that many people using sniper rifles. Most of them don't really have a good grasp of how to be an effective sniper, and thus get picked off by the more savvy players on the other team.

Finally, I think Brikby is a wicked good map for DTAS because of the abundance of cover and the false sense of security that cover gives. :D
 

Cleeus[JgKdo]

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Jun 8, 2002
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Well, I don't think DTAS has a problem with big maps.
The map gal refers to may be Tigerhunt - the best map for DTAS ever. And as he said: we need more maps like this one :)
 

Turin_Turambar

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Nahh... Vietnam and Macedona are better than Tigerhunt. Tigerhunt needs still more bushes.

Gal-z spoke about the time limit and attackers without time to camp and snipe. The problem with Tigerhunt is that you still NEED to take the sniper rifles being the attacker (or at least some acog) only to SEE the enemy, if not you will be killed a lot of times.
 

Logan6

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Dec 23, 2003
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Turin_Turambar said:
Nahh... Vietnam and Macedona are better than Tigerhunt. Tigerhunt needs still more bushes.

Gal-z spoke about the time limit and attackers without time to camp and snipe. The problem with Tigerhunt is that you still NEED to take the sniper rifles being the attacker (or at least some acog) only to SEE the enemy, if not you will be killed a lot of times.

Thats why we need binoculars in the game.
 

{GD}Ghost

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I absolutely abhore sniper rifles in a game like INF. Too many people use it as a crutch at any distance that can no longer be classified as CQB. I agree with UN17 100%. We need more maps like BIrkby and Vietnam where there are open spaces, but with plenty of cover. Cover and movement is the prefered tactic of both infantry and spec forces as opposed to sniping in most situations. This is not to say that sniping doesn't have its place, but there are few to no maps in Infiltration where sniping is really required or necessary. Might I also add that the {GD} server has sniper rifles disabled most of the time.
More maps like those requested above would be great.
 

Taque

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Sniper rifles are just like 40mms, there are a few maps where they are useless, but in general can be useful in any map. It's all about HOW you use it - I don't use a sniper rifle for the big crosshair nor do I use grenades because they are loud and flashy. Really, a team would just be handicapping itself if it didn't have a good mix of snipers, grenademen (and minimi, can't forget about geo :p) and irons-assaulters.

For the record, I think there's only 5-8 maps I use RC50 on, anyway.