Originally it started out with just a special power node class to make standalone nodes and prime nodes possible, but features added up over time. I strongly recommend reading the documentation linked below and embedding the code as mentioned there, otherwise you may cause problems to admins and players using your map if I update the package.
Screenshots:
[screenshot]http://img171.imageshack.us/img171/2976/onslaughtspecialssmalln.jpg[/screenshot] Customizable node height, customizable node name.
[screenshot]http://img171.imageshack.us/img171/6374/onsspecialstiltednodehe.jpg[/screenshot] Tilted node, which also is a standalone node; link beam locking onto node energy thingy.
- Special power node/core classes with features such as standalone nodes, prime nodes, tilted skybeams, forced associate actors that are closer to other nodes/cores, custom health, build time, healing speed, height.
- ForcedDirVolume like in UT3, so vehicles don't hit invisible walls but are softly pushed back to the gameplay area.
- xTeamMonitor, an Onslaught-friendly implementation of the CTF/BR/DOM-style monitors with team symbols on them.
- xTeamMaterialSwitch, which picks a MaterialSwitch material based on who owns the associated node or core.
Screenshots:
[screenshot]http://img171.imageshack.us/img171/2976/onslaughtspecialssmalln.jpg[/screenshot] Customizable node height, customizable node name.
[screenshot]http://img171.imageshack.us/img171/6374/onsspecialstiltednodehe.jpg[/screenshot] Tilted node, which also is a standalone node; link beam locking onto node energy thingy.
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