ONS-RangerMSU:
Download Links:
http://www.unrealplayground.com/download.php?mapid=6321
http://www.pcgamemods.com/6081/
http://nalicity.beyondunreal.com/map_hub.php?mid=7455
I can finally say that I am satisfied with my level. I took the suggestions that you and others around the net gave, and worked on getting my level more optimized. Now the level runs much more smoothly than the ONS-Ranger (final) that I released a couple weeks ago. In many places, it runs at more than double the frame rate! To optimize it, I added some portals/anti-portals, removed the karma in the bridges, changed the waterfall, and really toned down the fluidSerfaceInfos.
I also added more static meshes to the level, changed a couple textures, and tweaked the bot paths a little bit. Here are a few new pics showing some of the new visuals in ONS-RangerMSU:
Slightly improved power core bases:
The new and improved wa...er, Mist-falls!!!
And a nifty water effect that I just had to try.
(I got mixed results with this one.
) Also notice the jumppad out of this node base.
And a couple old pics for those who haven't seen the level at all yet:
Description:
ONS-RangerMSU is the last version of ONS-Ranger. It is loosely a mountain/forest themed level. It offers varied gameplay, each node being significantly different and interesting, each with their own strengths and weaknesses. It also has bot support to feed your offline fragging needs.
Happy fragging,
--Tom 'Sumasshu' Oliphant.
Download Links:
http://www.unrealplayground.com/download.php?mapid=6321
http://www.pcgamemods.com/6081/
http://nalicity.beyondunreal.com/map_hub.php?mid=7455
I can finally say that I am satisfied with my level. I took the suggestions that you and others around the net gave, and worked on getting my level more optimized. Now the level runs much more smoothly than the ONS-Ranger (final) that I released a couple weeks ago. In many places, it runs at more than double the frame rate! To optimize it, I added some portals/anti-portals, removed the karma in the bridges, changed the waterfall, and really toned down the fluidSerfaceInfos.
I also added more static meshes to the level, changed a couple textures, and tweaked the bot paths a little bit. Here are a few new pics showing some of the new visuals in ONS-RangerMSU:
Slightly improved power core bases:
![shot02.jpg](http://img78.photobucket.com/albums/v290/Sumasshu/shot02.jpg)
The new and improved wa...er, Mist-falls!!!
![shot03.jpg](http://img78.photobucket.com/albums/v290/Sumasshu/shot03.jpg)
And a nifty water effect that I just had to try.
![shot01.jpg](http://img78.photobucket.com/albums/v290/Sumasshu/shot01.jpg)
And a couple old pics for those who haven't seen the level at all yet:
![screen02f.jpg](http://img78.photobucket.com/albums/v290/Sumasshu/screen02f.jpg)
![screen01f.jpg](http://img78.photobucket.com/albums/v290/Sumasshu/screen01f.jpg)
![screen04f.jpg](http://img78.photobucket.com/albums/v290/Sumasshu/screen04f.jpg)
Description:
ONS-RangerMSU is the last version of ONS-Ranger. It is loosely a mountain/forest themed level. It offers varied gameplay, each node being significantly different and interesting, each with their own strengths and weaknesses. It also has bot support to feed your offline fragging needs.
Happy fragging,
--Tom 'Sumasshu' Oliphant.