1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

ONS: my bots can't drive!

Discussion in 'Mapping' started by GingerFlaps, Jun 5, 2004.

  1. GingerFlaps

    GingerFlaps (sweet, moist & chewy)

    Joined:
    May 8, 2004
    Messages:
    144
    Likes Received:
    0
    I'm making an ONS map with bot support.

    The bots jump into the vehicles and then jump out again without going anywhere. It's amusing to watch.

    All PathNodes are connected. When I give them an order they obey on foot.

    Is there something missing? Do I have to set Driving Licence to True? :lol:

    Thanks
     
  2. DeVaToX

    DeVaToX SAS Mapper

    Joined:
    Mar 22, 2002
    Messages:
    158
    Likes Received:
    0
    i not sure wether or not u have done this or not

    have u added road pathnodes aswell as normal player pathnodes vehicles need these so the know were to go
     
  3. NATO_chrisjm

    NATO_chrisjm Member

    Joined:
    Jan 31, 2004
    Messages:
    345
    Likes Received:
    0
    Yher that got me, took me two days to realise.
     
  4. GingerFlaps

    GingerFlaps (sweet, moist & chewy)

    Joined:
    May 8, 2004
    Messages:
    144
    Likes Received:
    0
    Thanks DeVaTox. :)

    The ONS tutorial I was following only mentioned PathNodes and Vehicles, but not RoadPathNodes. It seems that you don't need both! :(
     
  5. Radiosity

    Radiosity Minty Fresh!

    Joined:
    Jan 3, 2003
    Messages:
    2,217
    Likes Received:
    0
    No, you don't need both. Just placing RoadPathNodes is sufficient for large outdoor areas. You'll still obviously need to properly path any area where vehicles aren't going to be able to access though.
     
  6. T2A`

    T2A` I'm dead.

    Joined:
    Jan 10, 2004
    Messages:
    8,763
    Likes Received:
    0
    And don't forget flying pathnodes if you want Raptors to work correctly.
     
  7. evenParity

    evenParity Im going to be in the future

    Joined:
    Nov 4, 2001
    Messages:
    46
    Likes Received:
    0
    Also make sure a vehicle can see a roadpathnode directly (line from vehicle factory to roadpathnod) or else they dont go anywhere, and the generaly the less roadpathnodes the better cause bots are really bad drivers when given too many options.
     
  8. DeVaToX

    DeVaToX SAS Mapper

    Joined:
    Mar 22, 2002
    Messages:
    158
    Likes Received:
    0
    intresting wondered why mine look as though they drink driving il try that
     

Share This Page