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ONS Guidelines for players that s*ck!?

Discussion in 'Insite: General Site Stuff.' started by SkaarjMaster, Jun 4, 2004.

  1. SkaarjMaster

    SkaarjMaster enemy of time

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    Anyone have any tips for Onslaught playing. I am having a difficult time handling the vehicles and am not sure why. They said the vehicles were supposed to be easy to handle, but it's not happening here. :eek:
     
  2. spec_x

    spec_x DA2 Project Lead/Level Designer

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    zoom your view in closer, sometimes if the camera is too far back it's a little harder cause is looks like it's reacting really sensitively, closer in you are the more control you feel you have, or at least that's just me. Maybe I'm just used to racing games so it's easier for me, I dunno, lol. What specificly are you having trouble with?
     
  3. SkaarjMaster

    SkaarjMaster enemy of time

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    Well, I figured out the rolling vehicles (car-type or tank-type, I'll get the names down soon enough), but the flying vehicles it's like I have no control. The one hugs the landscape and I can't seem to get any height in it. I try using the arrow keys, but it doesn't seem to want to go up if I hit up or down.....wait, let me look in the manual..........OK, the vehicles I have no problem with are the Goliath, Hellbender, Scorpion, Leviathan and all the turrets (including robot turret thing). I'm having trouble with the Manta (example mentioned above), Raptor and Phoenix. And I haven't even tried an ONS space map yet.

    Uh, hehe, I need to read the manual more often. JUMP to ascend! CROUCH to descend! Now WTF am I going to set crouch to? Jump is already the right ctrl and if I make crouch the right shift, then I'll get confused about up and down because I'm one of those people that wishes I can switch all the up/down keys in flight simulator games. Can you make right shift ascend and ctrl descend, but only in ONS maps?
     
    Last edited: Jun 4, 2004
  4. spec_x

    spec_x DA2 Project Lead/Level Designer

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    you're a silly bear! As far as the manta goes, your jump key is your best friend, hold it after a jump and you'll fly. Keep in mind that it turns slowly, learning to strife the opposite direction your turning well will help you out a lot when it comes to turning quicking, as it's rather slow if you don't. The raptor is pretty clunky for a flying vehicle, getting as much height as you can without loosing accuracy is a fun thing to practice, I usually just use my missles and act as a defense for ground vehicles, but it's also handy to use the same techniques as driving the manta, as it's pretty close to the same thing. As far as the pheonix goes, thats unmanned so you don't have to worry about flying it ;)
     
  5. spec_x

    spec_x DA2 Project Lead/Level Designer

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    As far as making special binds for gametypes, I'm not sure on that one :)
     
  6. SkaarjMaster

    SkaarjMaster enemy of time

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    I guess I can use gravity as my down key, hehe.....and just use the jump for now. How does that sound? :D
     
  7. Thunderstrike

    Thunderstrike Flak Monkey!

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    Skaarj, your problem obviously stems from the fact that you're on the wrong side of the keyboard! :D Right Ctrl for jump? Man! I guess you're still using arrow keys for movement? ;) You need to convert yourself to good ol' WASD, and from there all good things shall come. :) Just in case you missed it, W=fwd, A=strafe left, S=backwards and D=strafe right. Then you set your spacebar to jump (which you can then hit effortlessly with your thumb) and both Q and E to crouch. Why? Because then you can crouch when you're strafing left or right without cramping up your fingers (ie. crouch strafe left=A+E, crouch strafe right=D+Q). Maybe it sounds complicated, maybe it doesn't, but for me this setup rocks hard. It also means you have your arms nicely spaced apart without taking up masses of desk space! :D
     
  8. Corion

    Corion Reviewer Dude ... Guy

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    I use E for activate and Q for translocator. I ALWAYS, in every game, use C for crouch, because there are few times you need to jump and crouch at the same time (excluding half-life/counter-strike). This setup works very well for me.

    I also like to change R to play the vehicle horn, because I'm so used to it being reload.
    Since UT2004 has no reload, every time I'd hit it it would bring up the teamsay. I bound T to say and Y to teamsay, because thats how it is in pretty much every other online fps game. I also made TAB the "Hold-to-bring-up-scoreboard button" but its glitchy.
     
  9. SkaarjMaster

    SkaarjMaster enemy of time

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    Gravity doesn't work very well in some maps and maybe all of them. I'll have to bind the crouch to something. Maybe the right shift key after all.
     
  10. Corion

    Corion Reviewer Dude ... Guy

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    WASDWASDWASDWASDWASDWASDWASDWASDWASD/tobecontinued/endrant/
    Its so much better.
     
  11. SkaarjMaster

    SkaarjMaster enemy of time

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    I know a lot of people do that, but I'm so used to the arrow I'll just stick with it for now. So, I guess the Raptor hovers when it stops in mid-air or they really did forget to enable gravity for this thing. :eek: Of course, it is an "Unreal" series game, hehe.
     
  12. BobTheDog

    BobTheDog Sarkazein

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    Hehehe.... Nostromo N50 USB SpeedPad. 0wns J00 ^_^
     
  13. Corion

    Corion Reviewer Dude ... Guy

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    I used the arrows for the longest time but switched sometime during the time I played JK online a lot. I thought all my other gamer friends were weird using WASD because I liked the arrows so much for running and turning and the letter keys as hotkeys for force powers and whatnot. Well eventually I started using the mouse for turning and aiming and I was instantly hooked. Since there are less keys in easy reach of Up down left and right, I decided to change to using WASD and started kicking all my friend's butts.
     
  14. Homeslice

    Homeslice A mapper not in the zone

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    I am good with the air vehicles but I can't control the *@&$#% ground vehicles! Someone *please* tell me how to do it!
     
  15. SkaarjMaster

    SkaarjMaster enemy of time

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    Forward is forward arrow, to turn left use the left arrow, turn right with the right arrow. If there's a weapon you turn, aim and shoot with the mouse. Ever play the Recoil tank game? It's the same deal.

    Anyone know how to get rid of the respawning delay in ONS and AS? I know it will be impossible online, but what about offline? I keep hitting the fire button to respawn and all I see is a f*cking 5 second clock ticking down. Thanks UT2004 team :eek: :mad:
     
  16. Homeslice

    Homeslice A mapper not in the zone

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    Skaarj, it's not easy for me! I can move forward and backward but I cannot turn my *&@!$# vehicle left or right! I didn't change the movement settings so something must be completely wrong here.
     
  17. Johnny Bravo

    Johnny Bravo New Member

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    Don't rely on pressing the forward key so much. Remember that when you start to go into a turn your forward momentum is going to carry you so lay off the gas, turn and use your existing momentum to get you through it.

    One thing that helps me is to drive the land based vehicles as if they were real wheel drive. If you don't know what I mean then drive them normally except assume that the back end is going to kick out. So the slower you go into the turn the less you're going to lose control.
     
  18. SkaarjMaster

    SkaarjMaster enemy of time

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    Press forward key and keep it down as you hit left as well and you will turn left...........same to turn right.
     
  19. Corion

    Corion Reviewer Dude ... Guy

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    LOL I find it hard to believe you are all having this much trouble with the unreal controls. Maybe they should make a drop-down list of control setups that you can choose from and then have the ability to create your own "profile" for controls like Jedi Knight I did... Or have a way to bind different controls for each vehicle ... man that sure would be cool ...
     
  20. SkaarjMaster

    SkaarjMaster enemy of time

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    :D I think it's just a case of easier to post here and ask instead of checking it out for ourselves.
     

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