- take your picture.
- make sure it's a multiple of 16 in image size (128 X 128, 256 X 256, 512 X 512, or any combination thereof, UEd won't import anything else).
- Save it as a .tga or .psk
- Open the editor to your map and click the texture button.
- Import > texture > package: mylevel
* > group : pergrines-stuff > you don't need a name, I just typed that in there, you can leave it alone.
thats it.
TheGimp will save as many extensions, but UEd needs it as .tga (transparencies, alpha channel...etc....the clear stuff, like neon signs.) or .psk (normal).
If you're going to use a transparency then go to the texture properties and make
masked:true and usually
doublesided:true also. And when you compress it (if you do) make sure you
do not use DX1. It'll lose it's transparent property.
no nekky pics though, they'll crash your HD.
always use "mylevel" when importing stuff, this keeps you from making separate texture/mesh folders when you distribute it. Ever notice that you only have a map file sometimes when you d/l a map? That's because they used "mylevel". It keeps things neat.