1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

ONS-BigDam Ver 1.2

Discussion in 'Maps & Map Reviews' started by BigBastard, Jan 7, 2005.

  1. BigBastard

    BigBastard New Member

    Joined:
    Nov 29, 2001
    Messages:
    17
    Likes Received:
    0
    Hoooo YEESS THE MAIN INGREDIENT OF THE "ONS STYLE" IS THE ELECTRICITY

    goooD I COOK FOR ALL A GOOD CAKE WITH:

    POWER GENERATORS, WATER, STEEL PYLONS,ELECTRICAL CABINS,ELECTRICAL CABLES, AND NATURALLY A BIG DAM

    FOR BIG BATTLE'S WITH THE NEW VEICHLES & MORE Z FIGHTING ...GOOD GAME WITH MY MAP !!!




    ================================================================

    UPGRADE VER 1.2

    * light up to the electrical turrets

    * sphere position in the electrical cable

    * more cover at the node by the electrial buildings

    * limit z-fly for don't crash up to the map

    * limit field map by a write "allert leave the field" & for more hard flyers the dead

    * for the leviathan up to the bridge autodirectional respawn for more easy drive

    * for the external vehicles autodirectional drive

    * rewrite the map node for create more importance at the central node

    * repositionated the ion painter in the central node

    * reposizionated the air strike painter in the node 2

    * inside the base rebuilding the path drive node for more easy bot drive

    * PaulTex pack included in mylevel map

    * ty_rocket pack included in my level map

    * lighting up to powercore removed

    * redeemer move to the node 1

    * adding some blocking volume to the node 3

    * adding danger signals in the road

    * adding teleport for exchange internal/external side of base

    * adding turrets to the node 6 & 7 for more defence

    * removed the stone bridge at the node 1 & the entire zone now is a big battlefield with the river Wade

    * adding the shield at node 2 & 3


    A Special Tnx for this upgrade at DARKSTAR


    ================================================================

    Music : TheFrag By : =3ds=OCEAN

    A Special Tnx to this beautiful music !!!

    If u Want to contact please sent a mail at : 3dsocean@evmusic.it

    ================================================================


    --- Play Information ---
    Game :Unreal Tournament 2004
    Level Name :ONS-BigDam
    Single Player :w/bots

    New Sounds :Yes
    New Textures :yes
    New StaticMeshes/Models :yes
    NewUnrealScript :No

    HighDetail settings :yes

    Know bugs :None
    Recommended players :8 to 16 players

    GOOD GAME TO ALL
     

Share This Page