this map is at version 1.2
this is the upgrade !
==================================================
UPGRADE VER 1.2
* light up to the electrical turrets
* sphere position in the electrical cable
* more cover at the node by the electrial buildings
* limit z-fly for don't crash up to the map
* limit field map by a write "allert leave the field" & for more hard flyers the dead
* for the leviathan up to the bridge autodirectional respawn for more easy drive
* for the external vehicles autodirectional drive
* rewrite the map node for create more importance at the central node
* repositionated the ion painter in the central node
* reposizionated the air strike painter in the node 2
* inside the base rebuilding the path drive node for more easy bot drive
* PaulTex pack included in mylevel map
* ty_rocket pack included in my level map
A Special Tnx for this upgrade at DARKSTAR
==========================================
this is the link of the download
ONS Big Dam Ver. 1.2 -------- 22mb --------
This are the shots
please betatesting my map
this is the upgrade !
==================================================
UPGRADE VER 1.2
* light up to the electrical turrets
* sphere position in the electrical cable
* more cover at the node by the electrial buildings
* limit z-fly for don't crash up to the map
* limit field map by a write "allert leave the field" & for more hard flyers the dead
* for the leviathan up to the bridge autodirectional respawn for more easy drive
* for the external vehicles autodirectional drive
* rewrite the map node for create more importance at the central node
* repositionated the ion painter in the central node
* reposizionated the air strike painter in the node 2
* inside the base rebuilding the path drive node for more easy bot drive
* PaulTex pack included in mylevel map
* ty_rocket pack included in my level map
A Special Tnx for this upgrade at DARKSTAR
==========================================
this is the link of the download
ONS Big Dam Ver. 1.2 -------- 22mb --------
This are the shots
please betatesting my map