One of those bugs I never got around to fixing

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Catalyst

science begets death
Jul 18, 1999
1,388
0
36
43
CA, USA
Hey Beppo, you should fix it so when you use the alternate fire mode on the grenade, and then you are killed before you let go, the grenade will explode after the the time it has left on it expires.

Chris Robbers
Infiltration Insider
 

ElectricSheep

Tommy Vegas
May 11, 2000
1,207
0
0
43
Newark, DE
Wouldn't this also apply to primary fire mode? After all, you *did* pull that pin out, so when your lifeless hand hits the ground, it should release the hand grenade and the clip should pop out starting the 4 second fuse.

Serp did this, and I thought it did hand grenade pretty well. Sure, the range on that shrapnel seemed a little bogus at times, and maybe the damage was a little excessive. Still, it was damn cool being able to *see* the jagged spikes of metal flying thru the air at high speeds and richoceting off of walls with sparks flying just before it takes your head off.
 

Catalyst

science begets death
Jul 18, 1999
1,388
0
36
43
CA, USA
Yes, sorry, this should apply to primary mode too. I believe Beppo has since implemented this.

Chris Robbers
Infiltration Insider