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UE2 - UT2kX Omg wtf 3dsMax movement

Discussion in 'Modeling & Skinning' started by Animus, Mar 28, 2009.

  1. Animus

    Animus bladiebladibla

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    Omg just trying out 3dsMax out,
    this is irritating, are there really people modeling with this app?
    i cant believe it. Im used too Maya very easy to use;
    right mouse= zoom, left mouse is rotate, middle mouse= pan.

    3dsMax utterly irrritating, i have to use the movement box too jump to a different perspective or i have to press shif+w too spawn a stupid circle menu and then click a button each time i want to change an action;
    click "zoom" drag left-moousebutton, click "pan" drag left-mousebutton, and on top of that all there doesnt seem to be a way to rotate your view other then messing with the movement box for half a hour.

    this is unbelievble what a total nonsense, say that im dreaming or that im doing something totally wrong because i will never be able too get used to this or there must be a plugin somewhere.
     
  2. Aberiu

    Aberiu New Member

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    middle mouse - pan, alt+middle - rotate, mouse wheel - zoom
     
  3. The_Head

    The_Head JB Mapper

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    This.

    I had the same problem when I first started using Max when I was used to UED camera controls. I then got used to 3dsmax, and had to start using Maya for some uni work, once again I felt the controls were horrible. I've got used to all of them now.

    Currently doing some motion capture work with Motion Builder, the standard camera controls are different again - they're horrid, I can force Max/Maya controls - but then all the other shortcuts all my tutorials tell me are different!

    Chopping and changing between 3dapps can be a pain in the neck! :p
     
  4. Animus

    Animus bladiebladibla

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    Ok so that means i have to live with it? :(
    Thats very sad. I would love to see a method like May MEL inbuild scripting language to alter it, but offcourse im not even skilled enough
    to do that in Maya.

    Hmm makes me thinking would be cool to have the same control method like UnrealEd; left-mousebutton dragdraaagdraag :lol:
     
  5. The_Head

    The_Head JB Mapper

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    You'll get used to it soon enough :)
     
  6. Dogger

    Dogger New Member

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    Why dont you just stick with maya, its a superior program after all.
     
  7. The_Head

    The_Head JB Mapper

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    Ooooooo Can of Worms open right there!

    I find Max far better :p
    Maya has too many little niggling issues that annoy me. It's still ok though, I'd use it if I didn't have Max. There are some features that are better than Max too.
     
  8. Animus

    Animus bladiebladibla

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    ok couldnt get used too it im back to maya :)

    i will only use max to import wrl and vrml files too obj files.
     
  9. Anuxinamoon

    Anuxinamoon New Member

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    I think there is a plugin that you can download that will make the controls like Mayas. A guy at work showed me what it was all about but that was months ago and I have forgotten how he did it.

    You can always just change the keyboard preferences around. Thats what I did. z for pan and X for rotate. But I seem to use my middle mouse button for panning alot more, unless Im using a tablet.

    You need to really get into the keyboard prefs and change stuff around cause it makes like a whole lot easier and productive =3
     

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