OldSkool and Weapon Priorities

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OHHDEAR

New Member
Aug 16, 2005
9
0
0
It seems like every time I have a perfectly good install of UT99, puting OldSkool on it completely breaks the weapon priorities window, thus making weapon autoswitch worthless and randomized with pretty much every launch of the game. How do you all cope with this?

It isn't that much a problem for me anymore in that I have not found an SP mod I really liked, but, still... even after uninstalling OldSkool, my weapon priorities window refuses to show Double Enforcers.
 

nuttella

Scare
Nov 19, 2004
929
0
0
This happens to me every time I install any kind of mod. I write the weapons back into User.ini. Here's how it looks at the moment (I haven't re-ordered the olweapons recently). Note that the menu shows a limited number of weapons, so you won't be able to order them all in game. And make sure you don't have any duplicates, or the priorities get screwed.

[Engine.PlayerPawn]
WeaponPriority[0]=WarheadLauncher
WeaponPriority[1]=DispersionPistol
WeaponPriority[2]=AutoMag
WeaponPriority[3]=Stinger
WeaponPriority[4]=Translocator
WeaponPriority[5]=ASMD
WeaponPriority[6]=CARifle
WeaponPriority[7]=ImpactHammer
WeaponPriority[8]=ChainSaw
WeaponPriority[9]=XidiaCarRifle
WeaponPriority[10]=OLDpistol
WeaponPriority[11]=ImpactHammer
WeaponPriority[12]=OLCARifle
WeaponPriority[13]=enforcer
WeaponPriority[14]=doubleenforcer
WeaponPriority[15]=OLminigun
WeaponPriority[16]=OLstinger
WeaponPriority[17]=OLautomag
WeaponPriority[18]=OLGESBioRifle
WeaponPriority[19]=ut_biorifle
WeaponPriority[20]=OLquadshot
WeaponPriority[21]=OLrazorjack
WeaponPriority[22]=ripper
WeaponPriority[23]=SniperRifle
WeaponPriority[24]=OLeightball
WeaponPriority[25]=OLflakcannon
WeaponPriority[26]=ShockRifle
WeaponPriority[27]=OLASMD
WeaponPriority[28]=Olrifle
WeaponPriority[29]=PulseGun
WeaponPriority[30]=UT_GrenadeLauncher
WeaponPriority[31]=minigun2
WeaponPriority[32]=UT_CARifle
WeaponPriority[33]=UT_Eightball
WeaponPriority[34]=UT_RocketLauncher
WeaponPriority[35]=UT_FlakCannon
WeaponPriority[36]=SuperShockRifle