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Okay how do you create a sound package

Discussion in 'Music & Sound' started by Chopin, Jul 17, 2009.

  1. Chopin

    Chopin New Member

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    Meh nevermind
     
    Last edited by a moderator: Jul 17, 2009
  2. Zur

    Zur surrealistic mad cow

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    This is the wrong forum for posting this. And, to answer your question, I'm not sure making a dud package will help. The compiler inserts a unique identifier each time one is created.
     
  3. Chopin

    Chopin New Member

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    It worked for the umx file. And what forum do you think should it go on? I didn't see a sound forum...
     
  4. Zur

    Zur surrealistic mad cow

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  5. Chopin

    Chopin New Member

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    Oh well, someone will move it I suppose...
     
  6. Slainchild

    Slainchild Gold Member

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    Open the map in UnrealEd, ignore the missing package errors, File > Save. Will save it without the sounds (as they are missing). Run the map.
     
  7. Chopin

    Chopin New Member

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    Okay figured out another solution and got it to work but thanks anyway
     
  8. Juggalo Kyle

    Juggalo Kyle Sup brah.

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    Get two speakers. Lots of tape, a box, and a stamp.

    ;)
     
  9. Iron Archer

    Iron Archer Holy ****ing King of Trolls

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    my package is sound
     
  10. Plumb_Drumb

    Plumb_Drumb yumb

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    Last edited: Aug 28, 2011
  11. Zur

    Zur surrealistic mad cow

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    Good. Send it to Unreal Package Service :p .

    Edit: Oh, nevermind. I completely misunderstood that ^^ .
     
  12. NeoNite

    NeoNite Worst hack fraud ever

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    Moved to the music/sound forum.
     
  13. zynthetic

    zynthetic robot!

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    I'm going to have to guess here since the 1st post was edited...

    Yes, you can make dummy packages to fix "package not found" or "(something) not found in package" errors. Be it a blank texture, sound, whatever, the engine doesn't care as long as it exists. If you suddenly get this error from a map you've been working on just make a dummy package w/ temp content imported (ex: silent sounds). Use this to get the map loaded and then replace the offending actor/properties in the map w/ valid ones.
     

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