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ok this one might be a toughy

Discussion in 'Infiltration Development' started by JonnyBoy, Aug 11, 2000.

  1. JonnyBoy

    JonnyBoy alive

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    ok, as you might know my newest map is dm-lighthouse, a depiction of Boon Island lighthouse off of the coast of southern maine. So far i made the island, with water surrounding it(looks very cool) and the tower. now i need to make the house, the boat house the harbor and a boat anchored near the harbor. But, my question is, for the light tower i want a very large and very bright light that flashes on and off. i don't want it to "swivel" because this lighthouse doesn't do that in real life. if you need a picture to help out just ask and i'll get one.


    thank you
     
  2. T101

    T101 New Member

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    If you just want the light to turn on and off periodically, then I'd say you might want to try an LT_Pulse type as your light. Thing is, though, that it seems to slide in intensity, instead of flipping on and off.

    Alternately, I guess you could use a StochasticTrigger with all the randomness removed (i.e. MinRecheckTime=MaxRecheckTime and TriggerProbability=1.0), combined with a triggerlight.
    I think you need to set the InitialState to AlwaysActive for the StochasticTrigger, and to AlwaysActive for the light.
    I've just tried this, but haven't gotten it to work yet...
    But I think that is the way to go.
     
  3. garrett

    garrett dreaming lucidly

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    trigger light

    set initial state to trigger toggle /infopop/emoticons/icon_smile.gif
     
  4. T101

    T101 New Member

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    Sorry, you're right, it's TriggerToggle (that was just me trying to type quickly)
     
  5. JonnyBoy

    JonnyBoy alive

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    hey t101

    hey t101, that first you were talking about sounds good acrually, because thats actually what i want it to do. but the thing is i don't have that type of light in my actor browser.
    i have these.

    charge light
    distance light
    overheat light
    flashlight
    queen teleport light
    sightlight
    spotlight
    torch light
    trigger light
    trgger light
    trigger rad light

    could it be that i have unreal ed2?
     
  6. T101

    T101 New Member

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    Nope: the standard light has a property LightType (under lighting), that can be set to LT_Pulse.

    However: the light does not stay off, it just goes on and off and on again continuously. I think you can set the period (LightPeriod).
     
  7. JonnyBoy

    JonnyBoy alive

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    ohh

    ohh ok i get it. thanks
     

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