OK....this is getting old...

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
Status
Not open for further replies.

RazorMinds

New Member
Nov 30, 1999
23
0
0
Visit site
I make this post every month or two...and i just have to ask epic 1 question...WHERE THE F*CK IS THE UNREAL PATCH WE HAVE BEEN PROMISED FOR OVER A GOD DAM MOTHER F*CKING YEAR!!!!!! I want to play unreal in d3d or opengl not in software because it runs faster than d3d or opengl. WHAT THE F*CK!!!!!!!!!!!!
 

Hellscrag

UnrealSP'er
Nov 10, 1999
1,775
0
0
43
Bristol, England
www.hellscrag.net
Have you tried leaked 226a? It's clean - no trojans etc. - I have a URL.

bullet2.gif

Hellscrag, Unreal single player nut :) . In deathmatch look for me as [SkW]Deathwish of UK clan SkaarjWarriors. Email me hellscrag@lineone.net.
Check my website http://surf.to/scragsite for Unreal Walkthroughs and other cool stuff or my clan site http://surf.to/skaarjwarriors for my UT designing projects
 

Hellscrag

UnrealSP'er
Nov 10, 1999
1,775
0
0
43
Bristol, England
www.hellscrag.net
Here are my thoughts as I posted on the SkW message board - and a URL :)

Someone at the PlanetUnreal Forums found a leaked version of Epic's Unreal patch 226a. Here's the URL:
http://kaktus.punkt.pl/incoming/files/patche/unreal_2.26a/unrealpatch226a.exe

It is a genuine file (not a fake or a Trojan) that apparently was on Epic's site for a short time. Here's the lowdown of what it does:

Direct3D Rendering
Apparently it is much improved, especially for GeForce users (I don't know, I use Glide)

Glide Rendering
Players who upgraded to 224 or 225 may remember that Epic introduced code to scale down the detailing on meshes rendered further away to improve framerate. They may also remember that it was overactive and blurred things like Clips etc. In 226 the blurring has gone and meshes are rendered at full clarity...
Fog looks a bit odd. Could just be my PC.

Audio
Support for A3D etc. is back as is reverb. People who played the retail version of Unreal may remember the superb echoing effect in open areas like outside the Sunspire... the effect that vanished in 224. Well, it's back, after a fashion, but it's the same time lag in all reverb zones and sounds extremely odd...

Net play
Not many improvements since 225f. Minor tweaks of server operation and console commands.

Recommended download if you like single player Unreal. You can easily turn reverb off...



bullet2.gif

Hellscrag, Unreal single player nut :) . In deathmatch look for me as [SkW]Deathwish of UK clan SkaarjWarriors. Email me hellscrag@lineone.net.
Check my website http://surf.to/scragsite for Unreal Walkthroughs and other cool stuff or my clan site http://surf.to/skaarjwarriors for my UT designing projects
 

Hellscrag

UnrealSP'er
Nov 10, 1999
1,775
0
0
43
Bristol, England
www.hellscrag.net
I should think the server probably was pretty slow from the US. It's in Poland and was bad enough from the UK!

I don't know which is better for certain, but I think it might be D3D. I use 3dfx glide - the way Unreal was originally coded to be played - and it looks sweet :).

bullet2.gif

Hellscrag, Unreal single player nut :) . In deathmatch look for me as [SkW]Deathwish of UK clan SkaarjWarriors. Email me hellscrag@lineone.net.
Check my website http://surf.to/scragsite for Unreal Walkthroughs and other cool stuff or my clan site http://surf.to/skaarjwarriors for my UT designing projects
 

BillyBadAss

Strong Cock of The North
May 25, 1999
8,880
61
48
49
Tokyo, JP
flickr.com
If you are using anything else besides 3DFX you should use D3D. The code for OpenGL sucks for this game.

bullet2.gif

I'll eat your gun lead and sh*t out No.2 pencils!
 
Status
Not open for further replies.