OBJ LOAD woes

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Dryn

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Feb 20, 2003
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/nods

I accidentally did that once; hard to find, as one intuatively doesn't think there would be code in your texture package, etc.

glad to hear it worked out for you!
 

pingz

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Aug 2, 2003
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I'm having what seems to be the exact same issues as the original poster. Can someone explain how this 'code' gets injected into your texture or sound packages? Does UCC do this somehow or would i have had to have done something myself? How exactly do you fix it... does my artist need to recreate all the textures in the package again from scratch?
 

pingz

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Aug 2, 2003
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Ok... a concrete example... this fails:

Code:
MyActor.Skins[0] = Combiner'XGameTextures.superpickups.AdrenalineInnerP';

With the UCC error...

Code:
Error: C:\blah\blah\MyPackage\Classes\blah.uc(37) : Error, Can't find Combiner 'XGameTextures.superpickups.AdrenalineInnerP'

The texture does exist in XGameTextures.uax ... so why can't i reference it? Even adding an #exec doesn't help...

Code:
#exec OBJ LOAD FILE=..\Textures\XGameTextures.utx

Now this does work....

Code:
MyActor.Skins[0] = Combiner'XGameTextures.superpickups.MHBubblesC';

Why would one resource in a standard UT2K3 package work and another not? Please enlighten me! =)