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Number of vertices?

Discussion in 'Modeling & Skinning' started by ArnoOnline, Apr 20, 2005.

  1. ArnoOnline

    ArnoOnline New Member

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    I started modeling a few weeks ago and I finally managed to scale things down a bit to a normal size :lol:. My problem now it that I don't know how to reduce the amount of vertices in my work. I've a ligth bulb and a plate to hang it on a a ceiling and this together is about 350 vertices. Is this normal or can I reduce the amount of vertices?

    Render of my liltle work: http://home.planet.nl/~gideo017/tempz/bulb.jpg
     
  2. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    No such thing as a normal vertex count. Todays cards can push a lot of polygons so yeah it doesn't really matter. Besides vertex data is quite 'cheap' on video cards...
     
  3. ArnoOnline

    ArnoOnline New Member

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    Good to hear that :). One question I still have about modeling & skinning, hope someone can answer that too :):

    If I import a static mesh into UnrealEd I can assign a maximum of about six textures. So if I have a complex mesh some textures will be visible on multiple 'parts'. How can I see which part of an texture comes where? Is there a tutorial for this?
     
  4. cole_bie

    cole_bie ^^^SHOW ME THE PINK^^^

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    3dbuzz.com, then sign up, go to downloads, unreal technology, and you will find everything you need.
     

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