I have NPC's (non player characters) within a SP I am finishing and have a question about the AI (if it exists) scripting.
I need an NPC to either run left OR right at the end of a corridor depending on an outcome/Event I created.
I have tried the Action_IFCONDITION script,tried including Action_ENDSECTION,but the NPC either stops or runs one way(regarding that outcome/Event).
Is it that when they're scripted they only follow commands,zero to whatever..or can a scripted NPC be able to follow one Event,ignore the next,if asked to,and follow the other after?
I do understand the action_GOTOACTION procedure but cannot work out how to 'AI' it to 'think'.
I do hope someone could help.
I need an NPC to either run left OR right at the end of a corridor depending on an outcome/Event I created.
I have tried the Action_IFCONDITION script,tried including Action_ENDSECTION,but the NPC either stops or runs one way(regarding that outcome/Event).
Is it that when they're scripted they only follow commands,zero to whatever..or can a scripted NPC be able to follow one Event,ignore the next,if asked to,and follow the other after?
I do understand the action_GOTOACTION procedure but cannot work out how to 'AI' it to 'think'.
I do hope someone could help.
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