Epic Games announces the release of the November Unreal Development Kit build. As usual, they've got a nice list of added features, most of which center around the Scaleform 4 upgrade and new Unreal Landscape and Foliage goodies that should make level building a little nicer.
This month's showcase is of the recently released UDK title, Waves, on Steam. They've got a little Q&A with Squid In A Box CEO, Robert Hale.
This month's showcase is of the recently released UDK title, Waves, on Steam. They've got a little Q&A with Squid In A Box CEO, Robert Hale.
"Unreal Cascade has been invaluable while developing Waves because the game is very particle-heavy. It's so easy to experiment inside Cascade and see the results immediately that it's let me concentrate on being creative rather than worrying about technical constraints."
"Unreal Kismet has also been a great tool for balancing the game," he said. "All of the high-level gameplay with spawning waves of enemies is handled in Kismet, and it's allowed much faster iteration and rapid prototyping than having to code everything in script."
"UnrealScript itself is a very easy language to learn, in my opinion, and takes away a lot of worries about platform compatibility. It's good to know that if I do ever want to port Waves to consoles then all of the code I've written in UDK will still work", said Hale.