I'm trying to make a curved bench. No matter how I build it (2D shape extruded or built out of essentially 2x4x48 brushes) I get these problems in the backside of the bench with textures falling out and creating BSP holes/problems in a map.
In the 3D view you can see the texture that won't align with the rest of them on the face of the bench. I've come to the conclusion that this is being caused by a double line effect I'm getting in this area which you should be able to see in the 2D side view to the right of the 3D view. I've tried the vertex editing thinking maybe I could get rid of the double line that way but the vertices always snap to a point way off of where I think I want them even if I turn off the snapping functions at the bottom of the unrealed window.
I think I just need to give up on this bench shape and just make something more square which essentially kills the whole reason I decided I want to make a map in the first place... unless someone here can tell me what I'm doing wrong.
In the 3D view you can see the texture that won't align with the rest of them on the face of the bench. I've come to the conclusion that this is being caused by a double line effect I'm getting in this area which you should be able to see in the 2D side view to the right of the 3D view. I've tried the vertex editing thinking maybe I could get rid of the double line that way but the vertices always snap to a point way off of where I think I want them even if I turn off the snapping functions at the bottom of the unrealed window.


I think I just need to give up on this bench shape and just make something more square which essentially kills the whole reason I decided I want to make a map in the first place... unless someone here can tell me what I'm doing wrong.