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No Ambient Sounds for Weapons in 2k3?

Discussion in 'Ask a Coder' started by SamMaster, Mar 25, 2004.

  1. SamMaster

    SamMaster Master of the Super Weapons

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    Weird stuff. I import in my class this:

    Code:
    #exec AUDIO IMPORT FILE="E:\UT2003\RPSR\sounds\hum.wav" NAME="RPSRhum"
    Then I put this in default properties:

    Code:
         AmbientSound=sound'RPSR.RPSRhum'
         SoundRadius=100
         Soundvolume=128
    Andall I get is a whole lot of nothing. I even tried with an existing native sound, but no go. I even reset the AmbientSound to what it should be in Pickup(). I summon PlaySound but no go. What's wrong here?
     
  2. soldat

    soldat resident potato

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    ambientsounds on weapons are really annoying. or you can't hear them. either way, they're 5 parts worthless and 0.5 parts cool.

    but if you really want to, set the Pawn's ambient sound. so on bringup have the sound, and on putdown clear it. or on dropped. and things like that.
     
  3. Postal

    Postal I apear to have lost my pin.

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    Do you want only the owner to hear it, or everyone around them?

    Either set the pawns abient sound, or perhaps try the weapon atachment
     
  4. SamMaster

    SamMaster Master of the Super Weapons

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    I might have something in mind that could work.

    And I wand the sound because there is a constant "hum" due to the way the weapon works, which is using a lot of strong electro-magnetic containment methods and such.
     
  5. SamMaster

    SamMaster Master of the Super Weapons

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    and soldat I even did sounds in bringtup and such. No go.
     
  6. Postal

    Postal I apear to have lost my pin.

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    Perhaps you cant hear the sound in game. Some sounds sound awsome in a media player, but sound terrible in game. try importing it in Ued, then playing the sound in Ued, perhaps its too quite or something.
     
  7. soldat

    soldat resident potato

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    yeah, what postal said, try with unrealed. unreal doesn't (flat out) play stereo sounds. and different frequencies are bad too. best is 44khz mono.

    if that works in unrealed, try:

    AmbientSound=sound'RPSRhum'

    and things like that. you may have just made a minor mistake. (i would use local paths in the exec as well, but i don't think that matters)
     
  8. SamMaster

    SamMaster Master of the Super Weapons

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    It works on the xEmitter I attached to the bone inside the chamber in my weapon, but not in my weapon itself. And I can still modify the volume while I charge, so its all good.
     

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