So my new roommates an' I were wanting to play something with multiplayer, and I brought my copy of Unreal Gold, so we all installed it and played it a bit. Afterword, we all thought that the dispersion pistol was lameness, so I got the idea to replace it with shuriken (which darken you and make you faster'n'stuff) while watching one of them play Ninja Gaiden.
One thing kinda led to another, and now there's a kaginawa (grappling hook), tetsu-bishi (calthrops), smoke bomb, and bow. We tried it out on our network, and it was rather fun. One of them actually managed to escape me a few times with the smoke bomb, which was cool, 'cause it actually worked and was effective. I think the only network-related error was with the rope graphic for the kaginawa only being updated on my computer (edit: they also couldn't make key binds to exec functions in the inventory items work). I changed a couple of simulated functions to non-simulated functions to see if that would fix it, but we haven't tested it yet; none of my 'mates are real big on FPSs. So I've been tweaking it an' stuff, trying to teach bots to use the weapons and adding custom meshes.
I'm thinking of adding a fukiya (blow gun) with poison darts, an antidote inventory item (or maybe a first aid kit that can either heal or detoxify once), and either a kunai or tanto (dagger weapons). Maybe make poison a limited inventory item that can be activated to make any ninja weapon poisonous, with varying costs for different weapons and being free and automatic for the fukiya.
I d'know if anyone really even cares about a mod for ancient Unreal, but I find it amusing. Here's a snazzy pic of a ninja using the kaginawa to hide in the shadows with his bow equiped for sniping.
Anyway, I wouldn't mind if anyone wanted to help me test the network code every once in a while. :b
One thing kinda led to another, and now there's a kaginawa (grappling hook), tetsu-bishi (calthrops), smoke bomb, and bow. We tried it out on our network, and it was rather fun. One of them actually managed to escape me a few times with the smoke bomb, which was cool, 'cause it actually worked and was effective. I think the only network-related error was with the rope graphic for the kaginawa only being updated on my computer (edit: they also couldn't make key binds to exec functions in the inventory items work). I changed a couple of simulated functions to non-simulated functions to see if that would fix it, but we haven't tested it yet; none of my 'mates are real big on FPSs. So I've been tweaking it an' stuff, trying to teach bots to use the weapons and adding custom meshes.
I'm thinking of adding a fukiya (blow gun) with poison darts, an antidote inventory item (or maybe a first aid kit that can either heal or detoxify once), and either a kunai or tanto (dagger weapons). Maybe make poison a limited inventory item that can be activated to make any ninja weapon poisonous, with varying costs for different weapons and being free and automatic for the fukiya.
I d'know if anyone really even cares about a mod for ancient Unreal, but I find it amusing. Here's a snazzy pic of a ninja using the kaginawa to hide in the shadows with his bow equiped for sniping.
Anyway, I wouldn't mind if anyone wanted to help me test the network code every once in a while. :b
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