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Night vision: just a solid green block

Discussion in 'Troubleshooting' started by rebelyell2006, Sep 19, 2011.

  1. rebelyell2006

    rebelyell2006 New Member

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    I am playing Infiltration on my Windows-7 computer after my XP laptop died. I have found the bulk of the files (I think), but right now I am stumped to figure out how to the night vision goggles to work. I have nvision bound to the 'n' key, I am using OpenGL driver, and whenever I turn on the night vision goggles I get the outline of the goggles, a tiny bit of the green-hued map, but the middle of the goggles is a solid block of green. What am I supposed to do next?

    Edit:
    What it seems to do is after it turns the screen into the green-hued night vision, it adds the view-restricting border for the goggles and turns the middle into a solid block of green.
     
    Last edited: Sep 19, 2011
  2. evilgrins

    evilgrins God of Fudge

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    Sounds more like the problem is more relating to the extent of the night vision. Is there a way to adjust it's intensity? Is the video quality, in normal vision, about the same as you laptop had?
     
  3. rebelyell2006

    rebelyell2006 New Member

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    Yes, the quality is the same. And I had the same problem with my first laptop (with the solid green), but I cannot remember how I fixed it originally.
     
  4. EGM<NL>E

    EGM<NL>E Member

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    hmm you should try the chris donhal open gl drivers for unreal tournament i think the current version is 3.7
    it works for me, just overwrite your drivers in ut with the chris donhal version.
     
    Last edited: Sep 21, 2011

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