1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

New weapon ideas thread

Discussion in 'Inspirational ideas' started by Growler, Jun 4, 2005.

  1. Growler

    Growler New Member

    Joined:
    Jul 26, 2004
    Messages:
    292
    Likes Received:
    0
    I've recently been thinking of new ideas for weapons - well ok, not exactly "new" weapon ideas, but ideas from other games that could fit well with Invasion

    -I think some of the Serious Sam weapons would be great to use on Invasion - especially the up coming Serious Sam 2 (not Second Enconter, but this one: http://www.serioussam2.com/seriously.html). There was a screenshot in the PCZone Mag of having 2 miniguns together, which I thought would be great to have in FHI!
    - there's also the Tommy Gun (from Serious Sam) we could have on FHI
    - flame-thrower anybody?

    - let's not forget all the crazy-but-fun weapons from the good old Worms games! Just think how much fun exploing cows/sheep would be!

    anyone got any other cool weapons we could use (from other games or whatever)? Maybe... JUST maybe.... someone might actually give some of these weapon ideas some thought for FHI
     
  2. SKShadow4D

    SKShadow4D New Member

    Joined:
    Oct 25, 2004
    Messages:
    24
    Likes Received:
    0
    How about some weapons taken directly from Cave Story Doukutsu Monogatari
    Enemies will drop small to large gems used to upgrade (or downgrade) weapons...

    Polar Star
    level 1: A small beam that travels a small distance, then explodes causes minimal damage, but has no ammo and is rapid...
    level 2: 2 beams next to each other... longer range... a little stronger... bigger boom, no ammo is used...
    level 3: A big beam that travels a long range... reload rate is slowish... damage is good... no ammo used
    Fireball
    level 1 - a weak fireball that travels along the ground... useful on slopes, if enemies have high ground
    level 2 - travels a greater distance, is stronger, bounces...
    level 3 - Travels until a wall gets in the way... more powerful... leaves a trail of fire
    Missle launcher
    level 1 - ammo max = 10 can cause great damage as a direct hit... low splash damage, slow. best used on groups
    level 2 - ammo max = 30 causes great damage to anything that it hits... much larger splash radius, rocket is twice as large
    level 3 - ammo max = 70 basically it is 3 of the level 1 rockets per shot... each with a level 2 power and explosion
    Bubbler
    level 1 - ammo max = 100 ammo regenerates at 2 per second... very weak but easy to level up... incredibly short range
    level 2 - ammo max = 200 ammo regenerates at 10 per second... hold the button down for rapid shots... medium range... not exactly a sniper weapon... effective underwater
    level 3 - ammo max = 500 ammo regenerates at 5 per second... hold the button to create bubbles that will circle you... if more then 15 are active, they will shoot forward as ice balls... weak, but rapid
    Blade
    level 1 - only 1 shot at a time! does a ton of damage... but range is quite limitted.... hard to level up...
    level 2 - only 1 shot at a time! does more damage, and penetrates through enemies to ones behind them... however, range is even shorter...
    level 3 - only one shot at a time! weakened damage individual hit wise, shoots a spirit forward, and when it hits something in range, it will explode into a fury of deadly sword slashes... downgrades in one hit, regardless of weather you want to or not
    Nemesis
    level 1 - any gems will "upgrade" it to a weaker form! so watch it! Shoots an extremely powerful lightning bolt... incredible damage
    level 2 - shoots a small bolt of energy (link gun) that does little damage...
    level 3 - "shoots" a bubble (level 1 bubbler) with half range and no damage! get hit with anything to "downgrade" it...
    Machine gun
    level 1 - max ammo = 100 ammo regenerates at 3 per second... rapid, but weak... shoots small, visible, bullets... causes ok damage
    level 2 - max ammo = 50 ammo regenerates at 10 per second... shoots rapid tiny lasers... visible... not exactly the longest range... stronger
    level 3 - max ammo = 200 ammo regenerates at 5 per second... shoots big energy blasts rapidly. WARNING--May cause user and victim to fly around!
    Snake
    level 1 - short range, good damage, goes through walls...
    level 2 - longer range, leaves a thin trail of energy that does low damage, the ball itself has a long range
    level 3 - awesome range (not infinite), makes a fire trail that settles to the ground gradually, slow, inaccurate
    Spur
    The most powerful weapon... charge for powerful effects!
    level 1 - a polar star blast at level 3... same damage... infinite range
    level 2 - a simple beam that hits for weak damage anything that touches it
    level 3 - a double beam that can penetrate enemies, hitting multiple targets
    MAX - A powerful, deadly, long charge time beam that can and will annihilate anything that touches it!!!
     
    Last edited: Jun 12, 2005
  3. Reciprocity

    Reciprocity Boots of Spanish Rubber

    Joined:
    Apr 4, 2004
    Messages:
    310
    Likes Received:
    0
    I still don't know wtf half those weapons do...
     
  4. SKShadow4D

    SKShadow4D New Member

    Joined:
    Oct 25, 2004
    Messages:
    24
    Likes Received:
    0
    Last edited: Jun 12, 2005

Share This Page