hello,
Here's my new map.
It's in response to something YourFriend posted about the need to give a hand to new players. It's a simple small map that allows lots of fighting (and a bit too much sniping) but also gives new players a chance to get their bearings and receive verbal instruction while playing.
It's playable but it needs play testing to see whether it's any fun. This is where your opinions and suggestions about routes and deploy placement etc will make all the difference, if you have the time to look at it.
This is a 'help point':
------edit-------
update:
-bugs and bsp holes gone.
changes are-
-lifts sit at the bottom by default (standopentimed) and are easy to hack. Should they be hackswitch toggled for each direction? let me know.
-added a volume to stop players getting back up to their tunnel from the enemy node. nyah nyah to trickjumpers.
-more furniture and pretty lights.
-still willing to create german language version for the chaps at utxmp.de
Here's my new map.
It's in response to something YourFriend posted about the need to give a hand to new players. It's a simple small map that allows lots of fighting (and a bit too much sniping) but also gives new players a chance to get their bearings and receive verbal instruction while playing.
It's playable but it needs play testing to see whether it's any fun. This is where your opinions and suggestions about routes and deploy placement etc will make all the difference, if you have the time to look at it.
This is a 'help point':
------edit-------
update:
-bugs and bsp holes gone.
changes are-
-lifts sit at the bottom by default (standopentimed) and are easy to hack. Should they be hackswitch toggled for each direction? let me know.
-added a volume to stop players getting back up to their tunnel from the enemy node. nyah nyah to trickjumpers.
-more furniture and pretty lights.
-still willing to create german language version for the chaps at utxmp.de
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