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[NEW UT2k4 map] [WIP] - DM-Ra

Discussion in 'Unreal Tournament 2003/2004' started by NATO_chrisjm, May 20, 2004.

  1. NATO_chrisjm

    NATO_chrisjm New Member

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    [NEW UT2k4 map] [WIP] - DM-Ra

    It’s got an Egyptian theme, relatively small. I describe it as a frag fest – lots of pick ups :D


    I would like some feed back on placements and game play please

    Thanks
     
  2. TomWithTheWeather

    TomWithTheWeather Die Paper Robots!

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  3. NATO_chrisjm

    NATO_chrisjm New Member

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    That would be an idea yes …

    Getting some now

    EDIT - SS added

    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: May 20, 2004
  4. DrahguneyeZ

    DrahguneyeZ Spirit of the Dragon

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  5. NATO_chrisjm

    NATO_chrisjm New Member

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    ^ - edited.
     
  6. DrahguneyeZ

    DrahguneyeZ Spirit of the Dragon

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    :) intruging. I think im gonna download it
     
  7. NATO_chrisjm

    NATO_chrisjm New Member

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    YAY !! ^^

    I mean, how intreging.

    ¬¬
     
  8. DrahguneyeZ

    DrahguneyeZ Spirit of the Dragon

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  9. Daedalus

    Daedalus I don't even...

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    looks awfully bright and uninspired imo.
     
  10. eLy

    eLy New Member

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    nice comment there, Deadalus ;-)
     
  11. Daedalus

    Daedalus I don't even...

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    well it does! :p
     
  12. Zarkazm

    Zarkazm <img src="http://forums.beyondunreal.com/images/sm

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    I actually like the segmented pyramid, although I don't know if that's a standard mesh. It does look a bit cluttered with the usual suspects.

    As for the brightness, I think that it suits the theme.
     
    Last edited: May 20, 2004
  13. NATO_chrisjm

    NATO_chrisjm New Member

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    Too bright and uninspired.... Sounds like one of my maps ;)

    The Pmid is actually the central one from Face-3

    Anyway, can I get some feed back on gameplay, I think it's a bit laggy in the center and yes too cluttered.
     
  14. DrahguneyeZ

    DrahguneyeZ Spirit of the Dragon

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    hmm. I wouldn't say its over cluttered, and (for me, i got a very good system) theres no problems at all with the gameplay. No lag. Here are my thoughts

    OK, overall very good. I like how all the clutter is "organized" clutter. It dosn't get in the way too much..

    1st Pic = I like how you have alot of freedom in the map. One of my biggest pet peeves is when map designers put blocking volumes in places you should be able to get too.

    2nd Pic = This might be my only critsism. Your map is kinda bright. If you go close to these areas (in the pic) you get blinded :p. Maybe tone down the lights a bit.

    Other than that. good map.
     

    Attached Files:

    Last edited: May 21, 2004
  15. NATO_chrisjm

    NATO_chrisjm New Member

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    How the hell did you ... get up ... what are you standing on ...

    ok now i'm confused.

    Did you play it wil the normal weapon settings or just gib ?
     
  16. DrahguneyeZ

    DrahguneyeZ Spirit of the Dragon

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    i played it with LGI. I got up by jumping. and i took the screenshot while i was in the air jumping off the top of the tall pole thing.
     
  17. captainrad

    captainrad admiral spock!

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    it is multra bright.. you could set a night sky and totally get rid of some of the static meshes..
     
  18. pine

    pine Official Photography Thread Appreciator

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    ^^ what Daed said.

    Static meshes and terrain were supposed to be a good thing for mappers, but now instead of making a carefully thought-out level with interesting connections and flow, people just stick a few static meshes on terrain and call it good. Even good mappers are doing it these days. :hmm:
     
  19. NATO_chrisjm

    NATO_chrisjm New Member

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    Well it is only my second real map.
     
  20. DrahguneyeZ

    DrahguneyeZ Spirit of the Dragon

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    dont let PCB push you around. :p (even tho he is right)
    NATO. great job on your second real map. :tup:
     

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