Kenshin333 said:he played the game that wasnt a video. So it is possible that no manta was flying around there
Kenshin333 said:Scorpion blew up before he shot the shock ball.
Kenshin333 said:Lol you didnt understand anything...
And about the end..."The explosives are in play MOVE MOVE MOVE!" I thnk that says everything -.-
Kantham said:It was a presentation?
Sorry but the rocket frags just don't do it for me, it looks a little beta-ish.
Plumb_Drumb said:hehe, i remember in the first demo's, he couldn't make that shock combo in the air (after ejecting)... he actually accomplished it this time.
JaFO said:a 2D-explosion in a game with this amount of detail ?
Are you ff-ing crazy ?
Never mind that some people still don't seem to understand the purpose of this demo.
It's got almost nothing to do with the game, except to show that they've got it running.
By removing the manta attacks (which served no purpose as the manta's were pretty much sitting ducks) and about half the enemies you were able to see the rest of the graphics a bit better.
And looking a bit better at the demo showed :
- the raptors ...
- the canopy of the new scorpion opening
- a streetlight being destroyed by the shock (right after he gets out of the tank)
It definitely made a bit more sense.
And as for why Epic doesn't have the 'official' version on the net ... that's obvious too. The last time a higher detailed version appeared people were bitching about the rather low-res / old effects they were using. Some folks really don't seem to understand that the game is barely running and that the engine probably is still being tweaked.
JaFO said:a 2D-explosion in a game with this amount of detail ?
Are you ff-ing crazy ?
Never mind that some people still don't seem to understand the purpose of this demo.
It's got almost nothing to do with the game, except to show that they've got it running.
By removing the manta attacks (which served no purpose as the manta's were pretty much sitting ducks) and about half the enemies you were able to see the rest of the graphics a bit better.
And looking a bit better at the demo showed :
- the raptors ...
- the canopy of the new scorpion opening
- a streetlight being destroyed by the shock (right after he gets out of the tank)
It definitely made a bit more sense.
And as for why Epic doesn't have the 'official' version on the net ... that's obvious too. The last time a higher detailed version appeared people were bitching about the rather low-res / old effects they were using. Some folks really don't seem to understand that the game is barely running and that the engine probably is still being tweaked.
Never mind that some people still don't seem to understand the purpose of this demo.
It's got almost nothing to do with the game, except to show that they've got it running.
fuegerstef said:Thank God we have posters like you. I was getting sick of people complaining that the Rocket Explosions looked Beta...
So ?[MD]FT said:The shock balls in UT2003 and UT2004 were just crap, they faded out before they hit a wall, not sure if it was the collisons or because the balls were a mesh, which I presume because there in 3D . The 2D feel of a shock explosion just feels and looks a lot better, you know where the guy was shooting the combo from, and it doesnt block the entire view. The shock balls in UT2004/3 were just boring, and the balls in UT2007 seem to take up 90% of the screen.
Of course it's "in the game" as it is running and using whatever parts of UT2k7 are 'done'. They've said that they had already 'ported' DM-mechanics to the new engine.Mark Rein afaik said that the level was in the game, no idea what gametype that the level is from,
It is quite obviously a tech-demo level, considering it has that ff-ing long museum-walk at the start.but it looks bloody crap to say the least, or shall I say, its not my type.
Perhaps they do have a 'more solid' build, but they're (probably) using the one that's 100% certain not to crash while they're showing off. They simply can't risc using last weeks build. Never mind that 99% of the stuff they're doing at this point is invisible to observers.They must have a more solid build now anyway, think that build is a couple of months old now
Plumb_Drumb said:Ever since UT2003, I fear beta-like finals getting in our hands for $40. Although, they reversed that a little with 2004.
[MD]FT said:The shock balls in UT2003 and UT2004 were just crap, they faded out before they hit a wall, not sure if it was the collisons or because the balls were a mesh, which I presume because there in 3D . The 2D feel of a shock explosion just feels and looks a lot better, you know where the guy was shooting the combo from, and it doesnt block the entire view. The shock balls in UT2004/3 were just boring, and the balls in UT2007 seem to take up 90% of the screen.