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New Unreal Tournament News Roundup

Discussion in 'News & Articles' started by Dark Pulse, May 9, 2014.

  1. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    With Thursday's announcement of a new Unreal Tournament title, quite a few people have come out of the woodwork regarding the title. Among the two who have... the composers of the original games in the series, Michiel van den Bos and Alexander Brandon, have both left posts regarding their interests in scoring the new title, and in return, today a reply from Steve Polge emerged:

    Could this mean that we'll see a return of the original composers to this next title? Time will only tell, but there is clearly plenty of community support (including from yours truly) on the prospects of this development.

    In other, related news, Kevin Riepl (who composed for UT2003, UT2004, and UT3) also left a post in another thread expressing his interest, schedule permitting:

    So in short, it sounds like the new may well have the sound of the old. Nothing is set in stone yet, nor official, but there's certainly some interest. As always, we'll keep you posted.

    UPDATE (May 11 2014, 12:53 AM EDT): Steve Polge has likewise replied to Kevin Riepl.

    As before, we'll keep you posted if anything is confirmed.





    Tim Sweeney has left a post regarding a question common of our modern times: "Will the new game be on Steam?"

    So for now, whether the new UT is on Steam or not is a secret to everybody.
     
  2. Taleweaver

    Taleweaver Wandering spirit

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    Interesting. :)

    I've read about Michiel and Brandon, but the other posts I must have missed.
     
  3. Hellkeeper

    Hellkeeper Soulless Automaton

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    Even I have to admit this would make a pretty awesome soundtrack. UT3 had a good one, although it wasn't fit for my taste, but I can recognize good work when I hear it. Now KR, Van den Boos and Brandon on the same game would be the best soundtrack ever to grace a videogame.
     
  4. G.Lecter

    G.Lecter Registered Tester

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    Won't be on Steam, then... :tdown: Valve won't allow any external way to sell DLC on a Steam game... Weren't some games removed from the Store a couple years ago because of that?

    Now let's see if they actually hear the community or they implement that awful store no matter what the players say... :rolleyes:
     
  5. Spiney

    Spiney New Member

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    Huh? Store? Did I misunderstand the part about development being open and nonprofit?
     
  6. ambershee

    ambershee Nimbusfish Rawks

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    I'm fine with it not being on Steam and being it's own thing. I'd expect user content to be sold using Steam Workshop though.
     
  7. Wormbo

    Wormbo Administrator Staff Member

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    Nobody said anything about non-profit. Epic takes 19 dollars if you happen to live outside Europe, 19 Euros if you are unfortunate enough to live in it per month from people who want to take part in the development. Anything, access to the UE4/UT4 sources and to the modding tools, is included and there is no "lightweight account". Also Epic takes a share of the price people pay for marketplace items. Modders an mappers will be allowed to sell their work there, but I'd expect most things to be free because they would not be downloaded for money.
     
  8. Spiney

    Spiney New Member

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    Actually I misphrased myself; I was talking about UT4 in general, not about renting the engine.
    The way I understand it will be free, which in turn allows for volunteer third party contribution. If it were for profit then open development would be difficult because Epic would need to buy the assets made by third parties. The talk about a "store" for UT4 seems incompatible with that idea, but maybe I'm just assuming/misinterpreting things.
     
    Last edited: May 10, 2014
  9. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    Free to play, non-free to create content as far as we currently know. (Some are arguing that mapping-only should be free, as some bring up points that it does present a potential entry barrier to aspiring modders due to learning curves, etc.)

    From what has also been said, though, content created is forward-compatible, so really if you just want to map, all you need to do is buy it once for $20, cancel the subscription, and you're set. No subscription means no updates and no more asset access, though, I think.
     
  10. Spiney

    Spiney New Member

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    Ah yes, I read over this part it seems.

    Kind of mixed feelings about it. It's great news for content creators who'll have a platform to monetize their hours put in. So that's pretty great, mods are much more involved than they were 10 or 15 years ago. On the other hand, one of the aspects that made modding for games like UT succesful was the open and free nature. I might be wrong, Steam seems to do it pretty succesfully. Also the added incentive might make for higher quality work. We'll have to wait and see I guess.
     
  11. artuur

    artuur New Member

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    Cheer up my friends
    Latest, greatest and fully updated UE4 is also available on torrents for free
     
  12. Renegade Retard

    Renegade Retard Defender of the newbie

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    That's your second post about stealing Unreal products, which is highly frowned upon here (at least it used to be). You might want to keep those type of posts to yourself if you wish to keep posting on these boards.
     
  13. CyMek

    CyMek Dead but not gone.

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    I was pretty excited about this until I found out that a subscription to the engine is needed to create content for the game. I'm fine creating content for other people without getting paid, I'm fine paying for a game, but I'm not fine paying people to create content for them.
     
  14. Renegade Retard

    Renegade Retard Defender of the newbie

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    But you won't be paying for the game. You get the game 100% free. So, you plop down $20 for a license (don't have to keep paying month to month if you don't care about the latest/greatest updates), and you get a game that you helped create. Seems like a decent trade off to me if you want to help make it.

    Epic has to make money somehow. Paying a small fee for the right to say that you helped make an A title game, and then getting it for free...doesn't seem too bad to me.

    Or if you don't want to contribute and just enjoy the free game, that's fine too.
     
    Last edited: May 11, 2014
  15. Evill_Bob

    Evill_Bob Cheese Hopping Rocket Spammer

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    Could still be on Steam. Team Fortress 2 has a workshop where items are voted on. The high-ranking ones that Valve likes are integrated into the game itself. This gets the community involved and keeps people from flooding the game with dickhats.
     
  16. G.Lecter

    G.Lecter Registered Tester

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    Yeah, but TF2 uses Steam's features whereas Epic seems to want UT4 to use their own UE4 Workshop/Marketplace. I could be wrong but, afaik, Steam's policies don't allow content to be sold through any marketplace that isn't Steam's one... ;)
     
  17. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    To be more accurate, Steam doesn't allow content to be sold through any other marketplace that isn't also sold on Steam.
     
  18. Bah_Mee

    Bah_Mee No one escapes us!

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    Thank you for all your work Dark Pulse in here and at the unreal engine forums! WOOT!
     

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