I just started playing with Unreal Ed the past few days and have run into a problem that I can't seem to get around.
I am currently working with static meshes and trying to build a completely custom map. The problem that is tying me up right now is that when I import a static mesh from LightWave it only has one surface in the materials group at the bottom of the static mesh browser.
I have set up the static mesh with 2 uv's....one for the walkway and one for the rail. I assumed that multiple "surfaces" in lightwave was the way to get multiple "materials" in the static mesh browser. That is not working.
Does anyone understand what I'm asking? (not sure if I'm using the right terminology or asking the right question but if anyone has any thoughts I'm all ears.)
Thanks for reading.
Valfaroth
I am currently working with static meshes and trying to build a completely custom map. The problem that is tying me up right now is that when I import a static mesh from LightWave it only has one surface in the materials group at the bottom of the static mesh browser.
I have set up the static mesh with 2 uv's....one for the walkway and one for the rail. I assumed that multiple "surfaces" in lightwave was the way to get multiple "materials" in the static mesh browser. That is not working.
Does anyone understand what I'm asking? (not sure if I'm using the right terminology or asking the right question but if anyone has any thoughts I'm all ears.)
Thanks for reading.
Valfaroth