1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

New Strange Error, Please look at this.

Discussion in 'Unreal Tournament 2003/2004' started by «:MX:»MadSniper, Jun 18, 2008.

  1. «:MX:»MadSniper

    «:MX:»MadSniper I didn't survive SuperCrash '08: The BuF

    Joined:
    Jan 22, 2008
    Messages:
    21
    Likes Received:
    0
    UT2004 Build UT2004_Build_[2005-11-23_16.22]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 3401 MHz with 2047MB RAM
    Video: NVIDIA GeForce 8600 GTS (6944)

    General protection fault!

    History: ULinkerLoad::Serialize <- TArray<< <- UStaticMesh::Serialize <- LoadObject <- (StaticMesh XGame_StaticMeshes.GameObjects.teleporter-proc 248127==248127/1345282 212594 183190) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel DM-Deck17) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


    So here's the story.

    I tried to enable WebAdmin for a listen server (bad idea XS), then when I connected that's what came up (or incredibly similar), BUT even after disabling, all that works now is for me to click on Assault as a game type in anything - Hosting and Instant Action. All other gametypes upon clicking start this error. Anyone heard of this before? I think I had this problem in the past and fixed it by generating a new UT2004.ini, but I don't want to do that again because I have many gametypes that I don't feel like fixing up again.

    So, any ideas? Please respond.
     
  2. Fayko

    Fayko New Member

    Joined:
    Apr 24, 2008
    Messages:
    42
    Likes Received:
    0
    Ive had this problem and many like this before. I fixed it by reinstalling but im sure theres some1 here who could give a better way to fix
     
  3. zynthetic

    zynthetic robot!

    Joined:
    Aug 12, 2001
    Messages:
    2,947
    Likes Received:
    0
    Generating a new ini is a better solution to the staple reinstall-Windows-App based solution. Try looking through the log to see if this narrows the problem down further.
     
  4. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,915
    Likes Received:
    36
    If INI reset doesn't help, I recommend restoring all packages mentioned in the crash message. Simply copy them from the UT2004 CD or DVD and use UCC Decompress (or elmuerte's TinyUZ2 tool) to unpack them.
     
  5. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    Yea, see the log, error messages are handy only for debug. You can use Ctrl+C to copy the full error message without the need to rewrite BTW. And you can rename your INI and then see what's changed.
    And Wormbo, what packages are mentioned there? I don't see a single one?
     
  6. Mr. Noodle

    Mr. Noodle Bringer of Deadly Farts

    Joined:
    Jun 19, 2008
    Messages:
    10
    Likes Received:
    0
    Hey, The same thing is happened and happening to me!

    I updated my sound and video cards, but that didn't work. Chances are it will work for you
     
  7. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,915
    Likes Received:
    36
    These:
    I'd start by restoring XGame_StaticMeshes(.usx, I guess) from the game disk.
     
    Last edited: Jun 20, 2008
  8. «:MX:»MadSniper

    «:MX:»MadSniper I didn't survive SuperCrash '08: The BuF

    Joined:
    Jan 22, 2008
    Messages:
    21
    Likes Received:
    0
    Thanks for your help Wormbo. I will attempt to restore the package when I find the time.

    I do small-time mapping for my self and MercX, but I never save packages I change unless I know it's a tex package. Is it possible I may have screwed up by accidentally saving a package?

    (Also, I get a similar error when I just click on a game mode when selecting what I want to play. Let me go generate that log.)
     
  9. «:MX:»MadSniper

    «:MX:»MadSniper I didn't survive SuperCrash '08: The BuF

    Joined:
    Jan 22, 2008
    Messages:
    21
    Likes Received:
    0
    UT2004 Build UT2004_Build_[2005-11-23_16.22]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 3400 MHz with 2047MB RAM
    Video: NVIDIA GeForce 8600 GTS (6944)

    General protection fault!

    History: Sort <- UObject::execDelegateFunction <- (UT2K4Tab_GameTypeMP Package.UT2K4Tab_GameTypeMP @ Function GUI2K4.UT2K4Tab_GameTypeBase.InternalOnChange : 00C7) <- UObject::execDelegateFunction <- (GUIListBox Package.GUIListBox @ Function XInterface.GUIListBox.InternalOnChange : 002A) <- UObject::execDelegateFunction <- (GUIList Package.GUIList @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject::processEvent <- (GUIListBox Package.GUIListBox, Function XInterface.GUIListBox.InternalOnClick) <- UObject::processDelegate <- UGUIComponent::MouseReleased <- (GUIList Package.GUIList) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

    (This looks like Xinterface?)
    Start Game - Host Game - Deathmatch - (crash)
     
  10. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,915
    Likes Received:
    36
    I think you should consider a complete reinstall. Stuff like that can't crash under normal circumstances.
     
  11. «:MX:»MadSniper

    «:MX:»MadSniper I didn't survive SuperCrash '08: The BuF

    Joined:
    Jan 22, 2008
    Messages:
    21
    Likes Received:
    0
    Drat, this is what I feared. (Although I did not replace the INI. Doing so [im sure] would fix it.) Thanks anyway Wormbo, been great to have a positive conversation for once ;)
     
  12. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    Like I've said, rename the UT2004.ini to UT2004.ini.txt and User.ini to User.ini.txt, generate a new one and see what changes.
     
  13. «:MX:»MadSniper

    «:MX:»MadSniper I didn't survive SuperCrash '08: The BuF

    Joined:
    Jan 22, 2008
    Messages:
    21
    Likes Received:
    0
    Righto Emerald... gonna sleep tonight and I'll do that tomorrow since I might have some time to frag! XD

    Thanks GE.
     

Share This Page