New song I made...hope you like it.

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Prophetus

Old Fart
Dec 4, 1999
3,099
7
38
55
...standing behind you...
OK, it's not exactly a BuF theme, but it is a new song I made in celebration of our move here. I only spent 3 hours on it, so it might not be too good. This is only the beta.

Suggestions and comments are welcomed:).

Inside My Phuture

Oh, the song is 5 megs, mp3...I know...I could have made it smaller, but I hate losing some sounds in the conversion:(.
 

Papapishu

我是康
Jun 18, 2001
2,043
0
0
43
void
www.vovoid.com
It doesn't work that way...
An umx is built up from a collection of short samples and data about how these samples are gonna be played.
A wave file (mp3) is just a big sample.
Imagine that it's a techno-melody.
The beat you hear in the background uses up a new piece of data every time, but in an umx, it's only used once, and called upon all the time.
Therefore an umx (or any other tracker-music) is much smaller in size that it's equal wave-file, thus not suitable for a game.
Takes time to load, and download.
Why download a file that's 5 megs when you can have the same music in 50 K?

I hear that your melody is a tracker-melody
What progam do you use?
Cause it could be like 200 K big or so...
 

zynthetic

robot!
Aug 12, 2001
2,947
0
36
zynthetic.com
I think he knows how it works;)
I may be able to make a umx out of it if you wanted if I had the orignal samples. The tempo would help too, bu t isn't really neccessary.
gj:D
 

Prophetus

Old Fart
Dec 4, 1999
3,099
7
38
55
...standing behind you...
Originally posted by papapishu
It doesn't work that way...
An umx is built up from a collection of short samples and data about how these samples are gonna be played.
A wave file (mp3) is just a big sample.
Imagine that it's a techno-melody.
The beat you hear in the background uses up a new piece of data every time, but in an umx, it's only used once, and called upon all the time.
Therefore an umx (or any other tracker-music) is much smaller in size that it's equal wave-file, thus not suitable for a game.
Takes time to load, and download.
Why download a file that's 5 megs when you can have the same music in 50 K?

I hear that your melody is a tracker-melody
What progam do you use?
Cause it could be like 200 K big or so...

I know a little bit, but not alot:). However, I don't make my music to be played in UT. My songs are created using the .wav format because I increase the hz to 48000, use multi stereo encoding and alot of extra stuff. I then save it in the .wav format so the studio can edit it without complications.

Sure, I can edit and encode each track, but that would mean more studio time. I found it easier to work with a basic sample (no special features or encoding) and then modify the completed song. Takes up less studio time. Why spend more time in a studio, when I can do the same on my computer (somewhat).

They use the same progams I do (some more advanced), but still receive the same (almost) end result. The only changes they make on my songs, so far, is digital encoding or making it 5.1 (if they want). Tracker programs are used in studios, but my songs are not too complicated or professional. Studio mixing is not needed at this time.

These songs are for my publisher to press on CD's once they are completed. My publisher knows I do this as a hobby, now, and doesn't mind me spreading the songs all over internet. In fact, it's good advertising and all your advices will help me tremedously.

If you do need a song written for the Bonus Pack, then I'll create an exlcusive and send all the samples to someone who can compile them into .umx. But thanks for the tips, papapishu. I'll remember that when I need to make a song in umx.