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New Screen actor icons

Discussion in 'Development' started by Mychaeel, Oct 14, 2001.

  1. Mychaeel

    Mychaeel New Member

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    I'm currently working on replacement icons for the Screen-related actors... just got tired of those llama heads (or vulture heads? Or what?).

    First one, for the Screen actor itself:

    [​IMG]

    What do you think?
     
  2. tarquin

    tarquin design is flawed

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    eagle heads I thought. whatever, fisrt time I opened UEd I thought they looked freaky.

    the telly icon is very nice!
     
  3. Stryker8

    Stryker8 New Member

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    hehe, looks nice
    btw, are you reffering to this icon: :goshen: ?
    its a goshen head, that is a icon representing goshen from the offtopic forum, he posted a picture once, where his head was painted red, so the legend was born
    a lot of people used his head in other pictures to create some funny pictures
    [edit]k, nm i just got what this thread is about, lol, i thouht you were making a new icon for this forum, /me slaps himself [/edit]
     
  4. WillySurvive

    WillySurvive WrongWay

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    Screen Actor Icons

    I like the new Screen Actor Icons alot!

    What version may we expect to see them in?
     
  5. Mychaeel

    Mychaeel New Member

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    That'd be Screen 122.

    It's designed to be an intermediate version without major changes until Screen 130 (featuring ScreenSlidePageChat and major ScreenSlidePageMap enhancements) is released.

    Screen 122 will probably be released next week at the time the PlanetUnreal-hosted Screen website is officially launched too.
     
  6. Mychaeel

    Mychaeel New Member

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    Here are the current Screen and ScreenSlide actor icons in their natural environment:
     
  7. WillySurvive

    WillySurvive WrongWay

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    Very Cool!
     
  8. tarquin

    tarquin design is flawed

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    any chance of distinguishing the different types of slide, or is that getting too bogged down in fiddly little detail?

    you could just stick something in the black area of the slide icon:
    :) for chat
    <> for HTML
    some horizontal lines for ranking
    and a crosshair or an X for map
     
  9. Mychaeel

    Mychaeel New Member

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    I like that idea. Will look into it...
     
  10. tarquin

    tarquin design is flawed

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    today's fresh graphics are, from left to right:

    map, chat, ranking, HTML page, web page.
    :cool:
     
  11. Mychaeel

    Mychaeel New Member

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    I've just incorporated them into the component and they look great in UnrealEd... :cool:

    Thanks a lot! :)
     
  12. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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    I've just dl this and played the example map. Impressive. :D:tup:

    But I notice that you are making lots of updates and releasing them. Are these updates backward compatible?
    Say I made a map in version 1, and sombody dl it but had version 2. Would it all function correctly? Or would I have to update the map with each release?
     
  13. Mychaeel

    Mychaeel New Member

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    Screen updates are fully downward compatible (see also the compatibility notes on the Screen website). That even works in online games (no "version conflicts" to be afraid of as long as you have the latest Screen version installed locally).
     

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