So, I know a lot of people complain about TDM. And there's quite a few people who would love to see it done away with and made it all DTAS or EAS. So I thought, how could we fix this? So I started planning, and here's what I came up with:
My plan is to replace the N1 Scoreboard.
How? To eliminate personal score as an objective. If we want to beat this TDM rambo attitude we have to make scores effective as a team.
Ideas on how to make it work:
•Have the roundly score be added for the final map score, and have that determine the winner (like EAS)
•Death counting negative scores - Encourage people to cover their teammates, reduce the need to run around solo on kamikaze missions. If your entire team is penalized for a kamikaze, the amount of this happenening will decrease because A: cripples your whole team score and B: people are going to try to cover the idiots better as to prevent unneccessary deaths. (And if people are actually caring about the scores, vote kicking is already in INF)
•Time - Real life op situations are pressed for time. Although we have a time limit already to rounds (mostly just for the dead people to not have to wait as long) it would be nice if the timeliness of your win increased your team's score for winning the round. This would prevent both teams being so afraid of losing teammates they sit and camp the whole time. An effective team will keep all their team alive and very quickly eliminate their opponent.
•Personal Kills - This won't effect the team score, but it will keep the people who care satisfied. Although realistically a real soldier would keep track mentally, INFers generally aren't like that. An idea on a more effective implementation: The only thing that is horrible about the current kill count system is that you know if you've killed someone because of it. This is just an unrealistic as having it say "you killed so-and-so". So rather than updating your kills as they happen, have it update at the end of the round. This way, if you throw a blind nade, and your soldier IRL wouldn't know if he got a kill, you can't just F1 and see "oh good I got 2 people with that."
•No Enemy Count - Goes along with eliminating the dynamic kill count. Having dead speak on will be a detriment to this ability, but that's ok. It makes it an option on the part of the other team for their opponents to know how many people are left or who died.
That's all I have for now. Does it need anything more?
The only problems I see with it are it not being very noob friendly (like EAS). But hey, everyone has to learn, eh? It might help people enforce balanced teams better if one team has a bunch of noobs detrimenting it. Like Keihas always says "we had to learn too"
My plan is to replace the N1 Scoreboard.
How? To eliminate personal score as an objective. If we want to beat this TDM rambo attitude we have to make scores effective as a team.
Ideas on how to make it work:
•Have the roundly score be added for the final map score, and have that determine the winner (like EAS)
•Death counting negative scores - Encourage people to cover their teammates, reduce the need to run around solo on kamikaze missions. If your entire team is penalized for a kamikaze, the amount of this happenening will decrease because A: cripples your whole team score and B: people are going to try to cover the idiots better as to prevent unneccessary deaths. (And if people are actually caring about the scores, vote kicking is already in INF)
•Time - Real life op situations are pressed for time. Although we have a time limit already to rounds (mostly just for the dead people to not have to wait as long) it would be nice if the timeliness of your win increased your team's score for winning the round. This would prevent both teams being so afraid of losing teammates they sit and camp the whole time. An effective team will keep all their team alive and very quickly eliminate their opponent.
•Personal Kills - This won't effect the team score, but it will keep the people who care satisfied. Although realistically a real soldier would keep track mentally, INFers generally aren't like that. An idea on a more effective implementation: The only thing that is horrible about the current kill count system is that you know if you've killed someone because of it. This is just an unrealistic as having it say "you killed so-and-so". So rather than updating your kills as they happen, have it update at the end of the round. This way, if you throw a blind nade, and your soldier IRL wouldn't know if he got a kill, you can't just F1 and see "oh good I got 2 people with that."
•No Enemy Count - Goes along with eliminating the dynamic kill count. Having dead speak on will be a detriment to this ability, but that's ok. It makes it an option on the part of the other team for their opponents to know how many people are left or who died.
That's all I have for now. Does it need anything more?
The only problems I see with it are it not being very noob friendly (like EAS). But hey, everyone has to learn, eh? It might help people enforce balanced teams better if one team has a bunch of noobs detrimenting it. Like Keihas always says "we had to learn too"