I am in dire need of some expert help if possible. I just built my new PC and it is set up to boot either in Win 7 64-bit or XP Pro 32-bit OS. When I try to play any of the ECE UT 2004 games all but 1 plays fine. I boot up into the XP Pro 32-bit OS to play all of the ECE UT 2004 games. When I try to play Frag Ops as I used to (bot mode) on my computer the game fails at the loading of any map I choose and the error is as follows;
UT2004 Build UT2004_Build_[2004-09-02_05.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3096 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 550 Ti (6671)
General protection fault!
History: UObject:rocessEvent
<- (FOPawnSWAT MIS-Dam.FOPawnSWAT, Function FragOps.FOPawnSWAT.PostNetBeginPlay)
<- ULevel::SpawnActor <- (FOPawnSWAT)
<- UObject:rocessEvent
<- (Interface_TabPlayerTeam Package.Interface_TabPlayerTeam, Function FragOps.Interface_TabPlayerTeam.JoinClick)
<- UObject:rocessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton)
<- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick
<- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent
<- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput
<- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel
<- UGameEngine::Tick <- Level Dam <- UpdateWorld <- MainLoop <- FMallocWindows::Free
<- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
If anyone here can help I would greatly appreciate it.
UT2004 Build UT2004_Build_[2004-09-02_05.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3096 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 550 Ti (6671)
General protection fault!
History: UObject:rocessEvent
<- (FOPawnSWAT MIS-Dam.FOPawnSWAT, Function FragOps.FOPawnSWAT.PostNetBeginPlay)
<- ULevel::SpawnActor <- (FOPawnSWAT)
<- UObject:rocessEvent
<- (Interface_TabPlayerTeam Package.Interface_TabPlayerTeam, Function FragOps.Interface_TabPlayerTeam.JoinClick)
<- UObject:rocessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton)
<- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick
<- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent
<- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput
<- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel
<- UGameEngine::Tick <- Level Dam <- UpdateWorld <- MainLoop <- FMallocWindows::Free
<- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
If anyone here can help I would greatly appreciate it.
Last edited: