New Map!

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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Ok, actually I've made a couple of new maps but I like this one the most so this one gets shown.

Maps made:

UWRC-Frons - Woodland race map
UWRC-Alpine - Mountain (not snowy) race map
UWRC-Chromatix - Hi-Tech race map
UWKB-Generator - Hi-Tech K-Ball map
UWRC-Tundra - Ice race map (Currently onle a Direct Atmosphere port from ONS-Dria)
UWRC-Gadael - Desert race map
UWRC-Igeneus - Lava race map

Screens are of UWRC-Frons
 

Attachments

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  • Frons2.gif
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  • Frons3.gif
    Frons3.gif
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Last edited:

NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
Kudos on gettin new maps out.

My only real gripe is the ground texture should be bigger (1024x1024 or 2048x2048) ... helps make the tiling less obvious (screen shot #3 is a good example of the tiling). Also manipulate the texture so you don't get visual lines in the color/pattern/etc. Takes some effort, but it helps in the long run.
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
NeoNautica said:
Kudos on gettin new maps out.

My only real gripe is the ground texture should be bigger (1024x1024 or 2048x2048) ... helps make the tiling less obvious (screen shot #3 is a good example of the tiling). Also manipulate the texture so you don't get visual lines in the color/pattern/etc. Takes some effort, but it helps in the long run.

When you're in the cars you can't notice the tiling, you're too close to the ground.
 

stevenhorton

Not of this World
Jan 9, 2004
688
0
0
69
Central USA
home.mchsi.com
Nice work ProjectX:) Very natural looking. I do agree with NeoNautica about the grass. Another way to fix it is to make more than one layer using the same grass, but to scale them different sizes.