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[New] Glass Impact Decals

Discussion in 'Infiltration Development' started by UN17, Feb 11, 2005.

  1. UN17

    UN17 Taijutsu Specialist

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    I'm a fan of action movies and I've noticed INF doesn't really have any glass decals. There are two glass decals in the resources but they were never implemented. Also, most glass in INF breaks on the very first shot, so decals are pointless. Now, with the power of me stuffing things in Real Targets, INF can now have some glass decals. Also, hopefully mappers will make some glass that can take a few shots liks in this demo video!

    Glass Impact Demo (29mb)

    Bang bang bang *shatter* Weeee!
     
  2. geogob

    geogob Koohii o nomimasu ka?

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    BTW, that's not UN using a MP5... that would make no sens. it was me ;)
     
  3. UN17

    UN17 Taijutsu Specialist

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    Yeah, when I saw the movie, I didn't even recognize the weapon you were using :) Took me like 8 seconds to realize it was one of the new IMT weapons. MP5A2! The map is a test for my masterpiece map, "EAS-INF-BigEmptyRoom". It'll be my favorite EAS map ever!
     
  4. geogob

    geogob Koohii o nomimasu ka?

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    Well... I recieved more PMs in 24 hours than in the last 24 weeks. It seems this video somehow triggered a new mystery regarding my video settings. Who would have thought about this!

    So here's to satisfy your curiosity...

    I have a ATI radeon 9800xt and use Chris' OpenGl.drv version 2.8

    Code:
    [Engine.Engine]
    GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
    ...
    
    [WinDrv.WindowsClient]
    WindowedViewportX=1280
    WindowedViewportY=1009
    WindowedColorBits=32
    FullscreenViewportX=1280
    FullscreenViewportY=1024
    FullscreenColorBits=32
    Brightness=0.800000
    ...
    
    [OpenGLDrv.OpenGLRenderDevice]
    RefreshRate=60
    DetailTextures=True
    UseTrilinear=True
    UseS3TC=True
    UseTNT=False
    LODBias=-2.000000
    UseMultiTexture=True
    UsePalette=True
    UseAlphaPalette=False
    Translucency=True
    VolumetricLighting=True
    ShinySurfaces=True
    Coronas=True
    HighDetailActors=True
    MaxAnisotropy=0
    AlwaysMipmap=False
    UsePrecache=False
    SupportsLazyTextures=False
    TruFormMinVertices=0
    TruFormTessellation=3
    UseTruForm=False
    NumAASamples=0
    UseAA=False
    RequestHighResolutionZ=True
    MaskedTextureHack=True
    SwapInterval=-1
    UseVertexProgram=False
    UseCVA=False
    UseMultiDrawArrays=False
    AAFilterHint=0
    TexDXT1ToDXT3=False
    DynamicTexIdRecycleLevel=100
    UseTexPool=True
    UseTexIdPool=True
    UseSSE=2
    BufferClippedActorTris=True
    SinglePassDetail=False
    ColorizeDetailTextures=False
    DetailClipping=False
    UseDetailAlpha=True
    MaxTMUnits=0
    NoFiltering=False
    Use4444Textures=False
    AutoGenerateMipmaps=False
    ShareLists=False
    UseBGRATextures=True
    UseZTrick=False
    MaxLogTextureSize=8
    MinLogTextureSize=0
    MaxLogVOverU=8
    MaxLogUOverV=8
    OneXBlending=False
    GammaCorrectScreenshots=False
    GammaOffsetBlue=0.000000
    GammaOffsetGreen=0.000000
    GammaOffsetRed=0.000000
    GammaOffset=0.000000
    DescFlags=0
    Description=
    DisableSpecialDT=False
    UseFilterSGIS=False
    UseVertexSpecular=False
    
     
    Last edited: Feb 11, 2005
  5. frenchfrog

    frenchfrog The mighty batrachian

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    wow nice video guys, i didn't know you could do that with the nades :D
     
  6. geogob

    geogob Koohii o nomimasu ka?

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    destructable ammo must be enable server side
     
  7. UN17

    UN17 Taijutsu Specialist

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    OneXBlending=False <-- That's what's causing your Overbleed in the floor & ceiling textures. Set it to true and they won't be burned out. Changes the visuals of the game a lot, especially with washed out snow, and other bright textures.

    You did a good job. Can I send you more stuff to make into videos? :p
     
  8. geogob

    geogob Koohii o nomimasu ka?

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    Hehe yes UN... and I like my oversaturated lighting... give a surnatural look to the game.
     
    Last edited: Feb 11, 2005

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