Since I'm running the risk of being flamed for wanting INF to be like another mod (at least it's not CS), I'll be quick.
This is more of a gripe about the lack of strategy in the regular UT DOM mode. I just find it too fast paced and there's little strategy involved (run to one point, capture it, run to another point capture it, tell someone to guard it, run to another point, ETC.)
What I want is DOM to be more like the Canalzone-type maps on Team Fortress Classic (for HL, if you don't know), this one you have to capture 5 points instead of 3, you have to carry a flag (or whatever is more realistic) to one (and they're vulnerable since they can only walk at half-speed), and defend it while trying to infiltrate the enemy's base and blow up his command centre (which resets all of his CP's). i think you get the gist now.
Now to get into my flame retardent suit
This is more of a gripe about the lack of strategy in the regular UT DOM mode. I just find it too fast paced and there's little strategy involved (run to one point, capture it, run to another point capture it, tell someone to guard it, run to another point, ETC.)
What I want is DOM to be more like the Canalzone-type maps on Team Fortress Classic (for HL, if you don't know), this one you have to capture 5 points instead of 3, you have to carry a flag (or whatever is more realistic) to one (and they're vulnerable since they can only walk at half-speed), and defend it while trying to infiltrate the enemy's base and blow up his command centre (which resets all of his CP's). i think you get the gist now.
Now to get into my flame retardent suit