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New FHI Level Idea

Discussion in 'Inspirational ideas' started by Mimiked, May 3, 2005.

  1. Mimiked

    Mimiked The man with the Sword!

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    Heres the Basics of my Idea:

    It's pretty much an great expansion to the Objective maps:
    You would be at a different location for each wave (after a wave ends, a door opens or a someway of allowing the players to move on) on foot or maybe vehical the next wave wouldn't iniate until a player reached the next location. After wave 16 (the level isnt over yet) the players would walk to a flat arena and there lies the boss dude (or maybe even dudet).


    An Example:
    wave 1: The enterance to a complex
    after the wave ends, the enterance door opens
    wave 2: a factory area
    after wave ends, a hole open in the middle and players jump in
    wave 3: The Reactor area
    wave ends
    Mini-boss: The Reactor
    Reactor goes boom
    people must escape the factory in one minute (any player who doesn't make it in time is out under wave 4 is over)
    wave 4 a grassy plain with a little storage house in the middle and a large gate to the right of it
    wave ends large gate opens
    wave 5 a fort on a grassy plain with a 2 minigun turrets by it
    wave ends a wormhole opens up out of nowhere and people enter it
    wave 6 a place that looks like Hell a large bridge area with lava around it and a castle at the end.
    wave ends castle doors open
    wave 7 the outer area of the castle, a flat plain.
    wave ends
    Mini-boss: Butcher the Burninator
    Butcher dies and the doors to the fortress open
    wave 8 a large Hellish area with a table in the middle
    wave ends the dungeon doors opens
    wave 9 the dungeon
    wave ends move up the wave 8 area into the next floor
    wave 10 the living quarters
    wave ends move up to the next floor
    wave 11 a large kitchen
    wave ends move to the top of the fort
    wave 12 the top of the fortress
    wave ends
    Mini-Boss The Fire Warrior
    Warrior dude dies
    players move out of the castle
    wave 13 a hellish plain
    wave ends move up a mountain
    wave 14 same as 13, but more elevated
    wave ends players move up higher
    wave 15 same as 14, but much higher and more cover
    wave ends move up higher
    final wave same as 15, but with a hut added
    wave ends player reach the top and jump on a large and flat, rocky, and checker arena with lava surrounding it
    Boss: The Lava Monster
    The Lava Monster would try to hurt you by hitting the arena with his big fists, immune to all but matter based projectiles at his back.
    Lava man dies everyone warps home and lives happily ever after

    Note: mini-bosses could be omitted and it could be any amount of waves long
    as long it is less than 16 (for obvious reasons).

    The level names would be like
    FHI-OBJ-BOSS-[insert name here]
     
    Last edited: May 4, 2005
  2. Kaithofis

    Kaithofis The Seldom Seen Kid

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    Good ideas, but there's a problem with it
    For example, what if StartWave would be 12 and Lastwave=15. Then you'd have a problem.

    Anyway, an EndwaveTrigger would be very cool to have. Very cool indeed
     
  3. Mimiked

    Mimiked The man with the Sword!

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    You've got a point there. Unless the there was something that could detect which wave it is and place the players to where that wave would be (that would be hard to do). Otherwise, you'd have to make sure the server has the starting wave to be 0.
     
    Last edited: May 4, 2005
  4. DeathAdder

    DeathAdder a.k.a. LightBringer

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    That would be cool if the FHMonster nav point actor could be active only when it is a certain wave number.
     
  5. Mimiked

    Mimiked The man with the Sword!

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    I'd love to try this, but I suck at brush-based level making and Unreal Script.
     
  6. MrSmiles

    MrSmiles selimsrm

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    i was thinking about assault fhi today, and how cool it would be
     
  7. Kaithofis

    Kaithofis The Seldom Seen Kid

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    Well, actually Da_Wrecka was making a mode called Fraghouse Assault a loooong while back. Maybe you three should hook up.
     
  8. MrSmiles

    MrSmiles selimsrm

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    and how is that going?
     
  9. Da Wrecka

    Da Wrecka New Member

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    It...kinda isn't. Me being a lazy, forgetful bastard and all. I'm supposed to be making Fraghouse Extension FHIv4-compatible too and getting nowhere with that. ¬_¬ It's the games! Doom 3 and Half Life 2 and Serious Sam! They're all sucking up my time now that I can play them without the framerate dropping to single-figures! Blame them! *runs*

    On a serious note, a lot remains un-solidified about Fraghouse Assault. I'll probably start there; decide on what features I ultimately want to implement. So far I'm thinking;

    *) Support for matinees, to be triggered as and when the mapper wishes.
    *) Unlimited numbers of waves (mapper-set, not server-set)
    *) Assault-style HUD and objectives system.
    *) Intro cutscenes, like Epic's Assault.
    *) Support for NPCs, within and without cutscenes.

    And there was a few others that I'm currently forgetting...

    I did have an idea for a map to go with this, although considering I can't map yet it's even more pie in the sky than FHAS.

    Ultimately I'm hoping for FHAS to be the ultimate cooperative experience next to Serious Sam.

    No, this does not mean hordes of enemies coming out of the woodwork and bending you over.
     
    Last edited by a moderator: May 7, 2005
  10. Mimiked

    Mimiked The man with the Sword!

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    I can understand, dude. As some blue bur is sucking up my time too!
     
  11. The Punisher

    The Punisher [GU]Punisher, skiller and alien killer

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    uhh dude, you stole my idea! i was the first to come up with that! *sues*
     
  12. soyrico

    soyrico New Member

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    sp framework
     

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