I hope it will be interesting for those of you, who where mapping for Classic-UT.
First I make a masked-texture, which moves itselves and I addet an detail-texture, which moves, too. I think it will look better, if moving textures have detailtextures, too.
Here ist a video to show that:
Rightklick - Save link as.
Hier
And I made a waterfall, too. I hated the waterfalls, with lightproblems and sharp edges, so I build this waterfall
If you want to see a video, how it looks ingame:
Rightklick - Save link as.
Wasserfall
Sorry for bad englisch, i hope you understand, what I wanted to say.
unrealed-germany
First I make a masked-texture, which moves itselves and I addet an detail-texture, which moves, too. I think it will look better, if moving textures have detailtextures, too.
Here ist a video to show that:
Rightklick - Save link as.
Hier
And I made a waterfall, too. I hated the waterfalls, with lightproblems and sharp edges, so I build this waterfall
If you want to see a video, how it looks ingame:
Rightklick - Save link as.
Wasserfall
Sorry for bad englisch, i hope you understand, what I wanted to say.
unrealed-germany
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