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New DTAS

Discussion in 'Infiltration Development' started by Harper [Jgkdo], Oct 4, 2004.

  1. Nukeproof

    Nukeproof n1

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    Good idea (although wrong thread ;) )

    n1 scoreboard is doing a tiny bit already by counting cd-carrier kill fivefold. It's easy to come with a lot of aspects that should affect score... it just needs someone to code... and JgkDo is most probably the wrong ones to be asked ;)
     
  2. Crowze

    Crowze Bird Brain

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    Also a little suggestion, to avoid Lich from using his bind too often ;). Could you add a little description of what's on the DTAS scoreboard to the mutate dtashelp info?
     
  3. Turin_Turambar

    Turin_Turambar Pls don´t shoot to the Asha´man

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    You mean, his "Hoi!"???

    :D :D ;)
     
  4. NTKB

    NTKB Banned

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    Potential bug?

    The other day I made it past 60 points on the scoreboard, and it reset all the way back down to 0 and started counting up again from there. I tried my best to recreate this that night, but was only able to get into the 50s.
     
  5. ant75

    ant75 aaaaaaaaaaaaaaaaa

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    It's the anti-brag feature :lol:.
     
  6. {GD}Ghost

    {GD}Ghost Counter Terrorist Operative

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    Sorry this was the wrong thread for my suggestion. Any idea where the proper thread is? I was unable to locate it myself and was pointed in this direction mistakenly.
     
  7. Nukeproof

    Nukeproof n1

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    I guess you need to start a new thread, can't remember there was one regarding EAS scoring recently-
     
  8. Harper [Jgkdo]

    Harper [Jgkdo] New Member

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    What makes you say that :D
    I released a new version including this, the bonus for preventing a cap and the fox boni.
    I also removed the sanctuary mode mainly because it wasted to many line numbers for the statistical insignificance (1.79%) it had (plus the codeblock looked ugly).
    Another change is the propagation of the DTAS score to Gamespy. Plz adress all complaints to Cleeus, it was his idea :rolleyes:
    This problem is caused by my fix for inter round joins. Actually it should work but doesn't because bots doesn't seem to be alive in the first round.
    That's very vague. Maybe it just happened because there was a DTAS->FOX switch during the first 15 seconds and then later a switch back which made it appear suddenly.
     
    Last edited: Feb 6, 2005
  9. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    DTAS 1.59 running on my DTAS Server.
     
  10. Turin_Turambar

    Turin_Turambar Pls don´t shoot to the Asha´man

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    Please explain this to me. ??
     
    Last edited: Feb 6, 2005
  11. Harper [Jgkdo]

    Harper [Jgkdo] New Member

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    I am sure Cleeus will do it ;)
     
  12. Cleeus[JgKdo]

    Cleeus[JgKdo] because respawns suck

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    GameSpy is the UDP querying protocoll of UT, players use it to see whether there are players on a server, what map currently is running, ...
    basically everything you can see in the INF Browser and a bit more.

    DTAS now transmitts the score via gamespy too.
     
  13. Nukeproof

    Nukeproof n1

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    Glitch in Scoreboard:

    Killed myself (by dropping) and my score went from twentysomething to zero. -2 or something seems good but loosing all points is a bit harsh.
     
  14. frenchfrog

    frenchfrog The mighty batrachian

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    Must agree with Nukeproof, tripping on a teammate claymore cause your score to go back at 0 which I find a bit hard considering a TK is -4. It's already bad you killed yourself (the humiliation) I don't think more then -2 is justified (Also, the scoring system was based mainly on positive rewarding and only negative rewarding for really bad things).

    Also the 1.59 readme was not updated for the new scores (the bonus for preventing a cap and the fox boni).

    EDIT: I also have some questions on the working of "mutate iamthechoosenone". It seems like sometimes I always put the flag even if since I joined the server I haven't done any "mutate iamthechoosenone" commands (and my teammates haven't done "mutate iamnotworthy").

    -Is "mutate iamthechoosenone" works as long as you are connected to the server (for multiple maps in a row)? If yes, then it means that if I quit the game betweens 2 maps, the next time I join the server the "mutate iamthechoosenone" will be activited?
     
    Last edited: Feb 18, 2005
  15. Cleeus[JgKdo]

    Cleeus[JgKdo] because respawns suck

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    you can consider the score-0 problem a bug


    iamthechosenone only is valid for one map.
     
  16. Harper [Jgkdo]

    Harper [Jgkdo] New Member

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    Thx for a pattern, I always tried killing myself with nades but never got my score to drop, I guess I have to try some more creative methods :D

    If you want to, you can send me an update for it, I would be very happy to include it ;)

    Here are the facts about iamthechosenone/iamnotworthy:
    - there are three kinds of players: those who want to place the flag/be the fox (entered "mutate iamthechosenone"), normal ones (entered nothing), the unworthy(entered "mutate iamnotworthy")
    - if there are ChosenOnes, one of them is picked randomly for the job
    - if there are no ChosenOnes the last "normal" joiner is picked
    - if there are only unworthy people, the last unworthy joiner is picked
    - during map changes or reconnects all knowledge of those different groups get erased which means you have to choose your group again
     
  17. Harper [Jgkdo]

    Harper [Jgkdo] New Member

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    I fixed it, you can grab it in the same place as usual ;)
     
  18. Nukeproof

    Nukeproof n1

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    Cool :)

    Another idea: How about making the flag-placing time mapsize dependant? (idea floating around for a while)

    I have no clue wether you can check the edge lenght of a map easily, but something like 5s per 100m circumference might work well. Like it is now 15s standard you can cross half the map on Crozny but hardly influence your defending position on Vietnam.
     
  19. Harper [Jgkdo]

    Harper [Jgkdo] New Member

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    There are some problems with map size influence on anything:
    1) Usually the map size is WAY bigger than the actual walkable area
    2) You have to decide whether you use square (x and y axis) or cubic (xyz) size for measurement. The first would result in z-axis maps having a ridicoulous small map place time the latter would mean that map height would influence placing time which is even worth than the walkable area problem.

    IMO it would be better to connect flag placing time to map time instead. I would add a bool ini setting so you can choose between the standard 5-15 seconds or the first 2% of map time.
    A 2% of map time setting would lead to placing times like:

    Map Time - Placing Time
    ===================
    8min - 9,6(10)
    10min - 12
    12min - 14,4(14)
    15min - 18
    20min - 24
     
    Last edited: Feb 19, 2005
  20. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    Okay mew 60 version running on the servers that I run.
     

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