Once again, thx for the quick patch
Harper [Jgkdo] said:
frenchfrog said:
2) when a switch from fox to dtas append i think you lose your fox point
Are you sure? There are only two ways to loose points (TK and rogue defender) and the score *should* be kept when changing gamemodes.
Ok, check the enclosed picture, i got 14 points after 9 rounds
now the actual 100% sure points I have:
+5 for round win
+5 (at least) for surviving (i got 4 death and we played 9 rounds)
+5 for the 2 objectives kills (one was the winning kill of the last round thus the +1)
+4 (at least) I was fox on a round and killed the 3 hunters (including the winning kill)
+3 (at least) I killed at least 2 attackers on a DTAS round (including the winning kill)
(and no TKs or flag capture)
absolute minimun score: 22, actual score 14.
Ok what append on that map:
-we switched from FOX to DTAS
-some player(s) on my team quit and rejoined later on.
What append? dunno but something seems to be wrong, that's the reason I asked for a debugging output.
Harper [Jgkdo] said:
[EDIT]
Debugging output would be too much spamming if displayed immediatly and saving it is incredible akward.
even if it's displayed in the console only for your own points? And only activated by a "mutate showScoringDebug" and a server side setting. (I know, I know, that it could be exploited but for debugging purpose it could be turn on on some DTAS server(s) *cough* jgkdo *cough* for a week or 2
)
Harper [Jgkdo] said:
And something I would like to hear some comments and ideas on is a more detailed scoring for Foxhunt. Currently I think of points like:
+1 being within a certain radius of the fox at end of round (defender) (even if fox dies)
+2 surviving the round as the fox (in addtion to the standard +2 for surviving and winning)
additional +2 surviving by time
-4 dying as the fox while defenders are still alive
Everything else is covered by the kill scoring while killing the fox count as an objective kill.
Reasons for these scores are that the role of the fox should become a desireable postion in the team since currently most people don't feel comfortable by being a moving target
and that a dumb fox should end up with a really bad score
[/EDIT]
hmm, I really don't know, I like the first one cause the fox is almost like the flag and we already get a +1 for surviving/dying in flag radius but for the other 2, normally we play fox 2 on 2 or 1 on 1 which is pretty much a gamble +4/-4 for the fox.
I would also add that with the current scoring, a player doing is job could relatively easily finish with more than 20 points, thus the -2 for rogue defender (considering you would have probably got a kill thus -1) is pretty weak and not enough to encourage players to fall back when they fell the flag is in danger.
EDIT: Or add a new score "+2 for preventing a flag capture", this way people will accept to stay in flag radius instead of getting kill points.