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UE2 - UT2kX New Demo. New Thread.

Discussion in 'Programming' started by Randori, Jun 12, 2009.

  1. Randori

    Randori New Member

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    Elevator Mover

    EDIT: Removed the file for further testing. Thanks for the feedback.
    _____________
    • Five floors.
    • Inner and Outer doors.
    • Outer doors only function when the elevator is on that floor.
    • Traveling trigger moves with the cab. Take it to the top.

    Coming Soon
    • Master Trigger selects any floor.
    • Destroyable/Opening roof hatch.
    • Emergency access ladder in shaft.
    • Inner wire grate doors allow projectiles through.
    • Replication ?!? I'm working on it. No promises.
     
    Last edited: Jun 14, 2009
  2. Phoenix_Wing

    Phoenix_Wing Official Kantham Stalker

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    Runtime error D: Theres some issue with the ElevatorDoor9 here, and then some issue about the brush not equaling Null. Strange...
     
  3. Randori

    Randori New Member

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    I'm not having any luck reproducing that error. The dependencies are pretty simple and should have all been included with the map package. I'll keep trying.
     
  4. Leonardo

    Leonardo Old fart on top the mountain.....

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    Build UT2004_Build_[2005-11-23_16.22]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 3002 MHz with 2047MB RAM
    Video: Sapphire RADEON X1600 PRO (6783)

    Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

    History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 805011107 FArray <- FArray::Realloc <- 805011107*1 <- UStruct::Serialize <- (Class myLevel.ElevatorDoors9) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.ElevatorDoors9) <- LoadObject <- (Class myLevel.ElevatorDoors9 170350==170350/2642111 170315 152) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="D:\Unreal Anthology\UT2004\Maps\ElevatorBasicFunction.ut2").. <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
    ------------------------------------------------------------------------------------
    Got that when I tried to open it up with the editor. But I also got a runtime error when trying to run the map. Is it possible to set maybe 2 weapons and set it up as a DM map so that way when it loads we can host game and select that from the map list itself ? Virtual memory not enough? I have 10 gigs of freespace on that drive. out of 40 so there should be enough.
     
    Last edited: Jun 14, 2009
  5. Randori

    Randori New Member

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    Clearly I missed something critical that make it word in the dev environ but not for you folk, so I've taken it down for more testing. I don't want to waste peoples bandwidth with a broken demo. Thanks for the feedback.
     
  6. Leonardo

    Leonardo Old fart on top the mountain.....

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    No problem thats why you have us around to bench it twist and place it thru its paces right? ;)
     

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