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New Concept Vehicle

Discussion in 'Unreal 2' started by Twrecks, Feb 13, 2004.

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  1. S.I.X

    S.I.X New Member

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    When i do that, the thread gets lockeded.
     
  2. Skatcher

    Skatcher New Member

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    can you somehow get 3DSmax models/meshes into unrealEd? How?
    ty

    btw i don't now anything bout unrealEd..... :(
     
  3. Twrecks

    Twrecks Spectacularly Lucky

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    I've been busy with my new ZX-10R (/pimp)

    Working on team skins, better SoundFX and physics (wheelie thang) plus a wep :tup:
    will post again "when it's done" LOL
     

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  4. Twrecks

    Twrecks Spectacularly Lucky

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    Any model can be imported from 3dsmax to Ued as a DXF (surface/solids), skinned models can be imported as an ASE, provided you also import the texture file as well, otherwise it will show the default (bubble) texture. Of course once a model is in Ued you can apply other textures to it, you just don't have the mapping control you have in MAX...
     
  5. GotBeer?

    GotBeer? The nozzle is now calibrating

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    Dude, bike looks awsome. That's the way the thawk needs to look!
     
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